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<blockquote data-quote="Rune" data-source="post: 5768800" data-attributes="member: 67"><p><strong>Lesson 5: Every element is an NPC.</strong></p><p></p><p>Everything. That abandoned village the PCs just came across? NPC. The pile of loot they've been after? NPC. That forest fire bearing down on them? NPC.</p><p></p><p>What does all of this mean? It means that a little personality will go a long way. The better your players remember things, the more sparse your notes can be.</p><p></p><p>More importantly, if you are going to do as little preparation as possible, you will not have detailed notes on many of the elements in the game. Therefore, you need to make what notes you do have count. Think about these elements as characters and it will be much easier to bring them to life. As with any NPC, you should be thinking, “How will the PCs' interaction with this character matter?” When you get down to it, that's all that ever matters.</p></blockquote><p></p>
[QUOTE="Rune, post: 5768800, member: 67"] [b]Lesson 5: Every element is an NPC.[/b] Everything. That abandoned village the PCs just came across? NPC. The pile of loot they've been after? NPC. That forest fire bearing down on them? NPC. What does all of this mean? It means that a little personality will go a long way. The better your players remember things, the more sparse your notes can be. More importantly, if you are going to do as little preparation as possible, you will not have detailed notes on many of the elements in the game. Therefore, you need to make what notes you do have count. Think about these elements as characters and it will be much easier to bring them to life. As with any NPC, you should be thinking, “How will the PCs' interaction with this character matter?” When you get down to it, that's all that ever matters. [/QUOTE]
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