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<blockquote data-quote="Rune" data-source="post: 5768805" data-attributes="member: 67"><p><strong>Lesson 7: Never stat what you don't need.</strong></p><p></p><p>But, how will you know what you need to stat? Chances are, you have a pretty good idea already, but if you are in doubt, <em>you do not need to stat it!</em> Even when you do need to stat something, <em>you only need to stat what you need!</em> It sounds so intuitive, but, seriously, if you let yourself, you could easily sink more time into creating stat-blocks that will never get used than into any other aspect of campaign-prep.</p><p></p><p>But, what if you need combat stats for some NPC you didn't bother to stat out? Fake it. There are a few different ways to do this effectively. Two of them will be described in the next lesson, but there is one thing you can and should do before you ever begin playing.</p><p></p><p>Create or acquire some generic templates of creatures/NPCs that you can quickly adjust to fit your needs on the fly as the need arises in play. These should not be detailed—just enough to get by with.</p><p></p><p>This is a minimal amount of prep that you should do before you start the campaign and again when the PCs level. The small amount of prep can—and will—save the day at some point.</p><p></p><p>With this as a fallback, you should have no reservations about giving as few things as few stats as possible.</p></blockquote><p></p>
[QUOTE="Rune, post: 5768805, member: 67"] [b]Lesson 7: Never stat what you don't need.[/b] But, how will you know what you need to stat? Chances are, you have a pretty good idea already, but if you are in doubt, [i]you do not need to stat it![/i] Even when you do need to stat something, [i]you only need to stat what you need![/i] It sounds so intuitive, but, seriously, if you let yourself, you could easily sink more time into creating stat-blocks that will never get used than into any other aspect of campaign-prep. But, what if you need combat stats for some NPC you didn't bother to stat out? Fake it. There are a few different ways to do this effectively. Two of them will be described in the next lesson, but there is one thing you can and should do before you ever begin playing. Create or acquire some generic templates of creatures/NPCs that you can quickly adjust to fit your needs on the fly as the need arises in play. These should not be detailed—just enough to get by with. This is a minimal amount of prep that you should do before you start the campaign and again when the PCs level. The small amount of prep can—and will—save the day at some point. With this as a fallback, you should have no reservations about giving as few things as few stats as possible. [/QUOTE]
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