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<blockquote data-quote="Rune" data-source="post: 5775234" data-attributes="member: 67"><p>Maybe. I had planned only on the thirteen lessons, and, maybe, an additional one once in a while, if relevant. Nothing even remotely like a regular column, or anything.</p><p></p><p>Also, it was, and still is, my intention to promote discussion on the topic.</p><p></p><p></p><p></p><p>That's a reasonable middle ground (although, just a note--IIRC, that amount is only true of first level. It takes a further 2,000 to get to third, a further 3,000 after that to get to fourth, etc. Your method would actually steadily slow down advancement as the characters gain in levels.)</p><p></p><p></p><p></p><p>Exactly! "Don't stat what you don't need," does not only mean, "make stats only for NPCs that need it," but also that, when you do, the stats should only include stuff you'll actually use (and can't make up on the fly).</p><p></p><p></p><p></p><p>Sure, if you've got the tools, use them. And, let me emphasize, applying templates and and making custom monsters is, in general, exactly the opposite of what I advocate. That's not little prep; that's <em>lots</em> of prep. Having generic, simple archetypes that you can re-fluff on the fly, on the other hand is another matter, entirely.</p><p></p><p></p><p></p><p>Re-fluffing has nothing to do with changing mechanics. You probably wouldn't re-fluff an orc into another type of orc, but you may well take the orc stats and abilities and reskin it as something entirely new for the players to encounter. If you do also give it some unique ability (not a bad idea), that ability should be extraordinarily simple.</p><p></p><p></p><p></p><p>Interesting...</p></blockquote><p></p>
[QUOTE="Rune, post: 5775234, member: 67"] Maybe. I had planned only on the thirteen lessons, and, maybe, an additional one once in a while, if relevant. Nothing even remotely like a regular column, or anything. Also, it was, and still is, my intention to promote discussion on the topic. That's a reasonable middle ground (although, just a note--IIRC, that amount is only true of first level. It takes a further 2,000 to get to third, a further 3,000 after that to get to fourth, etc. Your method would actually steadily slow down advancement as the characters gain in levels.) Exactly! "Don't stat what you don't need," does not only mean, "make stats only for NPCs that need it," but also that, when you do, the stats should only include stuff you'll actually use (and can't make up on the fly). Sure, if you've got the tools, use them. And, let me emphasize, applying templates and and making custom monsters is, in general, exactly the opposite of what I advocate. That's not little prep; that's [i]lots[/i] of prep. Having generic, simple archetypes that you can re-fluff on the fly, on the other hand is another matter, entirely. Re-fluffing has nothing to do with changing mechanics. You probably wouldn't re-fluff an orc into another type of orc, but you may well take the orc stats and abilities and reskin it as something entirely new for the players to encounter. If you do also give it some unique ability (not a bad idea), that ability should be extraordinarily simple. Interesting... [/QUOTE]
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