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<blockquote data-quote="Janx" data-source="post: 5775270" data-attributes="member: 8835"><p>Just to clarify, because I think you missed my math.</p><p></p><p>Let's say as your example, the party (or PC) is level 2.</p><p></p><p>He already HAS 1000 XP. he will need an additional 1000 x 2 to reach level 3.</p><p></p><p>Thus, if you want to move him halfway to the next level, you give him 500 x 2, thus giving him 1000 XP.</p><p></p><p>Add to his existing 1000, that's a total XP of 2000. He is 1/2 of the way to level 3.</p><p></p><p>My math is correct. The formula is used to determine how much XP to give out and add to their current total, not how much XP the PC has in total.</p><p></p><p>the forumula relies on the fact that 3e increases the XP by such a simple calculation.</p><p></p><p>The point of the method is to keep the players on the XP system, yet achieve the benefit of not having to actually add it all up.</p><p></p><p>Divide 1000 by how many sessions per level you want. Multiple by the party's current level. Give out that much for the session.</p></blockquote><p></p>
[QUOTE="Janx, post: 5775270, member: 8835"] Just to clarify, because I think you missed my math. Let's say as your example, the party (or PC) is level 2. He already HAS 1000 XP. he will need an additional 1000 x 2 to reach level 3. Thus, if you want to move him halfway to the next level, you give him 500 x 2, thus giving him 1000 XP. Add to his existing 1000, that's a total XP of 2000. He is 1/2 of the way to level 3. My math is correct. The formula is used to determine how much XP to give out and add to their current total, not how much XP the PC has in total. the forumula relies on the fact that 3e increases the XP by such a simple calculation. The point of the method is to keep the players on the XP system, yet achieve the benefit of not having to actually add it all up. Divide 1000 by how many sessions per level you want. Multiple by the party's current level. Give out that much for the session. [/QUOTE]
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