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<blockquote data-quote="Janx" data-source="post: 5789471" data-attributes="member: 8835"><p>This is why I shared my formula. Once you realize that XP can be handled as a % of level progress times 1000 times party level, you can skip the encounter counting and just hand out a portion of a level's advancement.</p><p></p><p></p><p></p><p>one way to do that is to not hand out XP for encounters, killing, treasure or skill usage. Instead, hand it out by achieving PC/party goals (which might be defined as quests/plots depending on style).</p><p></p><p>If the PC wants to explore and clear out a 1st level dungeon, that's 500XP. If they want to become sherriff (possibly broken up into steps), that's 2000XP total.</p><p></p><p>By giving out XP for job completed (or steps of job completed if you can break it down that way), the methods used by the PC are his own business. Plus, you don't have to add it all up or reward "wasteful" work that would get him more XP the old way.</p><p></p><p>I wouldn't fully worry about S'mon's point on re-defeating the same bad guy (farming). Batman captures or defeats but doesn't capture bad guys all the time. He still gets better at his job each time (if it were an RPG). It's in the comic genre that heroe's don't kill, and they often face the same foe repeatedly.</p></blockquote><p></p>
[QUOTE="Janx, post: 5789471, member: 8835"] This is why I shared my formula. Once you realize that XP can be handled as a % of level progress times 1000 times party level, you can skip the encounter counting and just hand out a portion of a level's advancement. one way to do that is to not hand out XP for encounters, killing, treasure or skill usage. Instead, hand it out by achieving PC/party goals (which might be defined as quests/plots depending on style). If the PC wants to explore and clear out a 1st level dungeon, that's 500XP. If they want to become sherriff (possibly broken up into steps), that's 2000XP total. By giving out XP for job completed (or steps of job completed if you can break it down that way), the methods used by the PC are his own business. Plus, you don't have to add it all up or reward "wasteful" work that would get him more XP the old way. I wouldn't fully worry about S'mon's point on re-defeating the same bad guy (farming). Batman captures or defeats but doesn't capture bad guys all the time. He still gets better at his job each time (if it were an RPG). It's in the comic genre that heroe's don't kill, and they often face the same foe repeatedly. [/QUOTE]
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