Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Full-time DM, Part-time Prep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rune" data-source="post: 5998649" data-attributes="member: 67"><p><strong>Lesson 15: Encourage your players to develop background as you go.</strong></p><p></p><p>Some players love to create elaborate backgrounds for their characters before the first session ever starts. These players are great, because they provide all kinds of hooks for you to play off of right from the start—you should definitely take advantage of that (don't forget to <a href="http://www.enworld.org/forum/showthread.php?316091-Full-time-DM-Part-time-Prep&p=5768802&viewfull=1#post5768802" target="_blank">write those hooks down and put them in the box!</a>).</p><p></p><p>For some players, however, this type of "work" is like pulling teeth (and not in the fun way). That's okay. Some players like to get to know their characters as they play them, after all.</p><p></p><p>Now, there is an instinct, while DMing, to view the creation of serendipitous background information on the fly as an abuse of the game. Certainly, some players will try to abuse such a system. And yet...I recommend that you quell that instinct.</p><p></p><p>You shouldn't be trying to squash such creativity—you should encourage it.</p><p></p><p>First of all, there's no such thing as a serendipitous background. <em>Backgrounds exist to become relevant in a game.</em> Furthermore, every time a player introduces a new background element to your game, it is an <em>opportunity</em> for <em>you</em> to reintroduce it later (as, you know, a hook)!</p><p></p><p>Furthermore, it encourages your players to think about how their characters fit in your world <em>constantly</em>. That helps them invest in your setting, which is <em>crucial</em> when you aren't doing that much prep for it!</p><p></p><p>So what if the bit of background seems entirely out of character? Opportunity! Remember that people are complex and work with (and possibly also against) the player to determine how and why this apparent contradiction came about (not necessarily on the spot). And definitely make a note of it, so it can come back to haunt the character later.</p><p></p><p>So, now that we can see reasons for encouraging this type of thing, <em>how</em> do you encourage it? The method is up to you, but ought to be fairly minor (if you expect to see it happen frequently).</p><p></p><p>I would suggest granting a floating circumstantial bonus to a relevant check whenever the player applies a known background element or comes up with a <em>quick</em> description of how some previously unknown bit of background might affect the current situation. Then, of course, I would <em>immediately</em> write down that potential hook for future use.</p><p></p><p>By "floating," I mean unattached, but finite. Without the finite limit, you could find that the more creatively abusive players will not only effectively have a +whatever bonus to all checks, but also take up most of the session getting it! Give the players a number of them for use in an adventure, session, adventuring day, encounter, or whatever other unit of time you think is appropriate and let their creativity determine when and how to assign them. All of a sudden, backgrounds become easy to generate, endlessly complex, and always relevant.</p></blockquote><p></p>
[QUOTE="Rune, post: 5998649, member: 67"] [b]Lesson 15: Encourage your players to develop background as you go.[/b] Some players love to create elaborate backgrounds for their characters before the first session ever starts. These players are great, because they provide all kinds of hooks for you to play off of right from the start—you should definitely take advantage of that (don't forget to [url=http://www.enworld.org/forum/showthread.php?316091-Full-time-DM-Part-time-Prep&p=5768802&viewfull=1#post5768802]write those hooks down and put them in the box![/url]). For some players, however, this type of "work" is like pulling teeth (and not in the fun way). That's okay. Some players like to get to know their characters as they play them, after all. Now, there is an instinct, while DMing, to view the creation of serendipitous background information on the fly as an abuse of the game. Certainly, some players will try to abuse such a system. And yet...I recommend that you quell that instinct. You shouldn't be trying to squash such creativity—you should encourage it. First of all, there's no such thing as a serendipitous background. [i]Backgrounds exist to become relevant in a game.[/i] Furthermore, every time a player introduces a new background element to your game, it is an [i]opportunity[/i] for [i]you[/i] to reintroduce it later (as, you know, a hook)! Furthermore, it encourages your players to think about how their characters fit in your world [i]constantly[/i]. That helps them invest in your setting, which is [i]crucial[/i] when you aren't doing that much prep for it! So what if the bit of background seems entirely out of character? Opportunity! Remember that people are complex and work with (and possibly also against) the player to determine how and why this apparent contradiction came about (not necessarily on the spot). And definitely make a note of it, so it can come back to haunt the character later. So, now that we can see reasons for encouraging this type of thing, [i]how[/i] do you encourage it? The method is up to you, but ought to be fairly minor (if you expect to see it happen frequently). I would suggest granting a floating circumstantial bonus to a relevant check whenever the player applies a known background element or comes up with a [i]quick[/i] description of how some previously unknown bit of background might affect the current situation. Then, of course, I would [i]immediately[/i] write down that potential hook for future use. By "floating," I mean unattached, but finite. Without the finite limit, you could find that the more creatively abusive players will not only effectively have a +whatever bonus to all checks, but also take up most of the session getting it! Give the players a number of them for use in an adventure, session, adventuring day, encounter, or whatever other unit of time you think is appropriate and let their creativity determine when and how to assign them. All of a sudden, backgrounds become easy to generate, endlessly complex, and always relevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Full-time DM, Part-time Prep
Top