Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Full-time DM, Part-time Prep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rune" data-source="post: 6855904" data-attributes="member: 67"><p><strong>Lesson 28: Always leave an out.</strong></p><p></p><p>It probably goes without saying that you generally want your significant villains to avoid getting boxed in by the PCs - or, at least, <em>they</em> probably want that. What you may not have considered is that the game will flow much better if you avoid doing the same to the PCs, as well. This doesn't mean you should never put the PCs into desperate situations, but that, even when you do, you should never narrow their options to the point where desperation becomes frustration. Desperation can foster innovation; frustration can only ever hinder it. And in so doing, it will suck the energy right out of a game. </p><p></p><p>Frustration is the enemy of improvisation, and, hence, the enemy of low-prep play. To that end, you should never engineer a scenario in which the PCs do not have a way to make progress - even if that progress is a retreat - nor should you require progression to go through a narrative choke-point. </p><p></p><p>In fact, you shouldn't <em>require</em> anything; that's just extra work you're putting on yourself! Remember, <a href="http://www.enworld.org/forum/showthread.php?316091-Full-time-DM-Part-time-Prep&p=6075339&viewfull=1#post6075339" target="_blank">trust the players to come up with their own solutions</a> and give them the latitude to do so! Save yourself from all of the extra effort that distrust entails!</p></blockquote><p></p>
[QUOTE="Rune, post: 6855904, member: 67"] [b]Lesson 28: Always leave an out.[/b] It probably goes without saying that you generally want your significant villains to avoid getting boxed in by the PCs - or, at least, [i]they[/i] probably want that. What you may not have considered is that the game will flow much better if you avoid doing the same to the PCs, as well. This doesn't mean you should never put the PCs into desperate situations, but that, even when you do, you should never narrow their options to the point where desperation becomes frustration. Desperation can foster innovation; frustration can only ever hinder it. And in so doing, it will suck the energy right out of a game. Frustration is the enemy of improvisation, and, hence, the enemy of low-prep play. To that end, you should never engineer a scenario in which the PCs do not have a way to make progress - even if that progress is a retreat - nor should you require progression to go through a narrative choke-point. In fact, you shouldn't [i]require[/i] anything; that's just extra work you're putting on yourself! Remember, [url=http://www.enworld.org/forum/showthread.php?316091-Full-time-DM-Part-time-Prep&p=6075339&viewfull=1#post6075339]trust the players to come up with their own solutions[/url] and give them the latitude to do so! Save yourself from all of the extra effort that distrust entails! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Full-time DM, Part-time Prep
Top