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[Full - Waiting for complete characters] Loex’edar: The Dragon War
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<blockquote data-quote="Nonlethal Force" data-source="post: 2670497" data-attributes="member: 35788"><p>Yes, that is correct - and it is a bit of an odd choice.</p><p></p><p>But personally, I've always had trouble with allowing Spellcraft to be a class skill for spontaneous casters (those with known spells like sorcerers, bards, and favored souls - NOT clerics). If their magic just comes to them out of their personality, I personally have always felt like they should really truly only know things that are just like their own. In-game, in order for them to be able to identify other spells/spell effects that are not their own I would imagine they should require study. And study usually implies a more wizardly class.</p><p></p><p>But that is just my personal opinion. I exclude clerics and those that cast like clerics because technically they can cast all the spells available to them, so it would not be unreasonable for them to have knowledge of all the spells and an idea of how each one works.</p><p></p><p>Yes, I realize this shoots a large hole in one very specific area of Flitterdust. But I think that it makes the "feel" of the character much more like a truly spontaneous caster would feel. Literally, all Flitterdust really knows in the area of casting magic is that which comes to him - his own spells and the like. [Admittedly he does have outside knowledge into some magic things through his knowledge skills - but this allows him to be comfortable in the world of magic yet not able to identify every spell out there when he can't cast them]</p><p></p><p>I hope that makes some sense as to a rationale for it. It may be dumb ... but I guess its a flavor thing.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2670497, member: 35788"] Yes, that is correct - and it is a bit of an odd choice. But personally, I've always had trouble with allowing Spellcraft to be a class skill for spontaneous casters (those with known spells like sorcerers, bards, and favored souls - NOT clerics). If their magic just comes to them out of their personality, I personally have always felt like they should really truly only know things that are just like their own. In-game, in order for them to be able to identify other spells/spell effects that are not their own I would imagine they should require study. And study usually implies a more wizardly class. But that is just my personal opinion. I exclude clerics and those that cast like clerics because technically they can cast all the spells available to them, so it would not be unreasonable for them to have knowledge of all the spells and an idea of how each one works. Yes, I realize this shoots a large hole in one very specific area of Flitterdust. But I think that it makes the "feel" of the character much more like a truly spontaneous caster would feel. Literally, all Flitterdust really knows in the area of casting magic is that which comes to him - his own spells and the like. [Admittedly he does have outside knowledge into some magic things through his knowledge skills - but this allows him to be comfortable in the world of magic yet not able to identify every spell out there when he can't cast them] I hope that makes some sense as to a rationale for it. It may be dumb ... but I guess its a flavor thing. [/QUOTE]
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[Full - Waiting for complete characters] Loex’edar: The Dragon War
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