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[Full - Waiting for complete characters] Loex’edar: The Dragon War
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<blockquote data-quote="Nonlethal Force" data-source="post: 2787381" data-attributes="member: 35788"><p>That's why I said that because Flitterdust was not a combatant I never really paid too much attention to it. I could have easily made sense of it if I needed to - heck, if I can do integral calculus in three dimensions I better be able to follow and X,Y,Z graph! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It wasn't so much that I couldn't do it - more like my character never really forced me to follow it too much.</p><p></p><p>You know ... like being able to find the inverse of a Matrix by hand after you learn that a computer/calculator can do it for you! If you don't use it ... it doesn't come as naturally.</p><p></p><p>But, I did sense that it confused some of the other players. And please don't take that as a cut, Tailspinner. I was honestly impressed at how quickly you were able to keep up with the three-dimensional shifting going on. Very well done, and I mean that!</p><p></p><p>...</p><p></p><p>Edit: Actually, though, there was one thing I did kinda have difficulty with. If grappling meant free-fall ... and gravity is 32 ft per second squared ... then distance equals (1/2)(acceleration)(time squared). That makes the distance fallen (in feet) in one round equal to (1/2)(32)(36). Or, 16 times 36 = 576 feet. That's in one round. Of course, this is assuming a stall at the top and it doesn't take into account terminal velocity according to the friction created by a falling body through the air. Did we follow that progression ... or is gravity lighter in this world! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2787381, member: 35788"] That's why I said that because Flitterdust was not a combatant I never really paid too much attention to it. I could have easily made sense of it if I needed to - heck, if I can do integral calculus in three dimensions I better be able to follow and X,Y,Z graph! :) It wasn't so much that I couldn't do it - more like my character never really forced me to follow it too much. You know ... like being able to find the inverse of a Matrix by hand after you learn that a computer/calculator can do it for you! If you don't use it ... it doesn't come as naturally. But, I did sense that it confused some of the other players. And please don't take that as a cut, Tailspinner. I was honestly impressed at how quickly you were able to keep up with the three-dimensional shifting going on. Very well done, and I mean that! ... Edit: Actually, though, there was one thing I did kinda have difficulty with. If grappling meant free-fall ... and gravity is 32 ft per second squared ... then distance equals (1/2)(acceleration)(time squared). That makes the distance fallen (in feet) in one round equal to (1/2)(32)(36). Or, 16 times 36 = 576 feet. That's in one round. Of course, this is assuming a stall at the top and it doesn't take into account terminal velocity according to the friction created by a falling body through the air. Did we follow that progression ... or is gravity lighter in this world! :D [/QUOTE]
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[Full - Waiting for complete characters] Loex’edar: The Dragon War
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