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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="Shayuri" data-source="post: 5603209" data-attributes="member: 4936"><p>New WIP...much closer to final format. Decided to make all the powers that required the special fans part of a Device that required special training to use (basically, the transmutation equipped war fans aren't something that just anyone can pick up and use effectively, you need Wind Alchemy training to use the circle, and tessenjutsu training to use the iron fans in combat effectively). That cleans up a lot of 1 point Power Loss drawbacks. Also lets me get some combat ability out of those fans by making them Japanese <em>tessen</em> rather than paper.</p><p></p><p>What she's doing with knowledge of how to use them in Amestria is a bit trickier. Working it into the backstory. She may be a foreign-born national, or something...</p><p></p><p>[sblock=Wind Alchemist]Wind Alchemist</p><p>PL 11</p><p>180 pts</p><p></p><p>Attributes: 26</p><p>Str 12</p><p>Dex 18</p><p>Con 12</p><p>Int 14</p><p>Wis 16</p><p>Cha 14</p><p></p><p>Combat/Saves: 35</p><p>Attack Bonus: +5</p><p>Defense: 20 (10 + 6 base + 4 power) (13 w/out Dodge)</p><p>Toughness +6 (+1 w/out dodge)</p><p>Fort +6 (5pts)</p><p>Reflex +8 (4pts)</p><p>Will +6 (4 pts)</p><p></p><p>Skills (20) 10pts</p><p>Acrobatics</p><p>Concentration</p><p>Drive</p><p>Knowledge Alchemy</p><p>Knowledge Military</p><p>Language</p><p>Notice</p><p>Stealth</p><p>Survival</p><p></p><p>Feats 10</p><p>Attractive 1</p><p>Uncanny Dodge (hearing) 1</p><p>Defensive Roll 5</p><p>Attack Focus (ranged) 2</p><p>Equipment (5pts) 1</p><p></p><p>Powers</p><p>Amestrian Alchemy +10 (3pts/lvl), 30pts</p><p></p><p>Tessen - "Iron War Fans"</p><p>Device +12 (Easily Lost, Usable only by trained in wind alchemy/tessenjutsu; 3pp/lvl +1, 60pts) 37pp</p><p>Air Control +11 (2pts/lvl +4), 26pts</p><p>AP Trip +11 (Burst Area, Knockback; 2pts/lvl), 1pt</p><p>AP Blast +7 (Autofire; 3pts/lvl), 1pt</p><p>AP Suffocate +7, 3pts/lvl, 1pt</p><p>AP Tornado (3pts/lvl), 1pt</p><p>--Obscure +5 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pts/lvl)</p><p>--Environmental Control +5 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pts/lvl)</p><p></p><p>Strike +2 (PF Mighty; 1pp/rnk +1), 3pts</p><p>Shield +4 (1pp/rnk), 4pp</p><p>Leap +3, (1pt/lvl), 3pts</p><p>Flight +4 (Gliding, Duration: Concentration; 1pt/2lvl), 2pts</p><p>Deflect +10 (Slow projectile, Move Action; 2pts/lvl), 20pp</p><p>Super Movement: Slow Fall (2pts/lvl); 2pt</p><p></p><p></p><p>Attributes 26, Combat/Saves 35, Skills 10, Feats 10, Powers 67, Total 148[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5603209, member: 4936"] New WIP...much closer to final format. Decided to make all the powers that required the special fans part of a Device that required special training to use (basically, the transmutation equipped war fans aren't something that just anyone can pick up and use effectively, you need Wind Alchemy training to use the circle, and tessenjutsu training to use the iron fans in combat effectively). That cleans up a lot of 1 point Power Loss drawbacks. Also lets me get some combat ability out of those fans by making them Japanese [i]tessen[/i] rather than paper. What she's doing with knowledge of how to use them in Amestria is a bit trickier. Working it into the backstory. She may be a foreign-born national, or something... [sblock=Wind Alchemist]Wind Alchemist PL 11 180 pts Attributes: 26 Str 12 Dex 18 Con 12 Int 14 Wis 16 Cha 14 Combat/Saves: 35 Attack Bonus: +5 Defense: 20 (10 + 6 base + 4 power) (13 w/out Dodge) Toughness +6 (+1 w/out dodge) Fort +6 (5pts) Reflex +8 (4pts) Will +6 (4 pts) Skills (20) 10pts Acrobatics Concentration Drive Knowledge Alchemy Knowledge Military Language Notice Stealth Survival Feats 10 Attractive 1 Uncanny Dodge (hearing) 1 Defensive Roll 5 Attack Focus (ranged) 2 Equipment (5pts) 1 Powers Amestrian Alchemy +10 (3pts/lvl), 30pts Tessen - "Iron War Fans" Device +12 (Easily Lost, Usable only by trained in wind alchemy/tessenjutsu; 3pp/lvl +1, 60pts) 37pp Air Control +11 (2pts/lvl +4), 26pts AP Trip +11 (Burst Area, Knockback; 2pts/lvl), 1pt AP Blast +7 (Autofire; 3pts/lvl), 1pt AP Suffocate +7, 3pts/lvl, 1pt AP Tornado (3pts/lvl), 1pt --Obscure +5 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pts/lvl) --Environmental Control +5 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pts/lvl) Strike +2 (PF Mighty; 1pp/rnk +1), 3pts Shield +4 (1pp/rnk), 4pp Leap +3, (1pt/lvl), 3pts Flight +4 (Gliding, Duration: Concentration; 1pt/2lvl), 2pts Deflect +10 (Slow projectile, Move Action; 2pts/lvl), 20pp Super Movement: Slow Fall (2pts/lvl); 2pt Attributes 26, Combat/Saves 35, Skills 10, Feats 10, Powers 67, Total 148[/sblock] [/QUOTE]
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