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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="BBs" data-source="post: 5605254" data-attributes="member: 6675475"><p>Here's me weapon master, Robert Berthold</p><p> </p><p>Description: Robert Berthold is a very devilishly handsome man, with brown eyes and black streak spiked hair. He's always in uniform, or would be in some sort of fancy formal clothing. He has a sniper rifle strapped to his back with a silencer, and two big handguns in holsters at both sides his hip.</p><p> </p><p>Background: Robert Berthold never believed in using alchemy, but that didn't stop him from joining the military at a young age. Since he refused to follow alchemy, they gave him a gun and ordered him to aim and shoot. Now only being in his late twenties, he has become a master marksman. Being the best of the best, he can use a bow, hand-gun, sniper, or even any big heavy gun to the best of its abilities. Sadly his skills were only recognized after the dark times of Amestris. Although not only known to be a master marksman, he is also a detective. He is always reliable at finding out secrets.</p><p> </p><p>With all his skills being known, it comes to no surprise to Robert that he is being called to investigate the mysterious disappearances over the Grand Eastern Rail.</p><p> </p><p>Abilities: 22 Pts</p><p>STR 14/2</p><p>DEX 18/4</p><p>CON 14/2 </p><p>INT 12/1</p><p>WIS 12/1</p><p>CHA 12/1</p><p> </p><p>Combat: 22 pts </p><p>Attack: 11</p><p>Defense: 21 (+11 Dodge Focus) </p><p>Grapple: 13</p><p>Initiative: 8</p><p>Attacks</p><p>Unarmed Combat: +11 Toughness DC 17</p><p>Dual Pistols: +11 Toughness DC 26 + Penetrating</p><p>Sniper Rifle: +11 Toughness DC 26 + Penetrating</p><p> </p><p>Saves: 18 pts </p><p>Fort: +8 (+6 base +2 Con)</p><p>Ref: +10 (+6 base +4 Dex)</p><p>Will: +7 (+6 base +1 Will)</p><p>Toughness: +9 (+2 con +3 Vest +4 Defensive Roll) </p><p> </p><p>Skills: 29 pts </p><p>Acrobatics: +12 (+8 Ranks, +4 Dex)</p><p>Bluff: +1 normally / +16 if Attractive works</p><p>Climb: +2</p><p>Computers: +1</p><p>Concentration: +1</p><p>Craft: +1</p><p>Diplomacy: +1 / +16 if Attractive works</p><p>Disable Device: +13(+12 Ranks +1 int)</p><p>Disguise: +1</p><p>Drive: +4</p><p>Escape Artist: +12(+8 Ranks, +4 Dex)</p><p>Gather Information: +13(+12 Ranks, +1 Cha)</p><p>Handle Animal: +1</p><p>Intimidate: +1</p><p>Investigate: +13(+12 Ranks, +1 Int)</p><p>Knowledge: Black History +13(+12 Ranks, +1 Int)</p><p>Language:</p><p>Medicine: +1</p><p>Notice: +13(12 Ranks + 1 Wis)</p><p>Perform: +1</p><p>Pilot: +4</p><p>Profession: +1</p><p>Ride: +4</p><p>Search: +13(+12 Ranks, +1 int)</p><p>Sense Motive: +1</p><p>Sleight of Hand: +12(+8 Ranks, +4 Dex)</p><p>Stealth: +12(+8 Ranks, +4 Dex)</p><p>Survival: +13(12 Ranks + 1 Wis)</p><p>Swim: +2</p><p> </p><p>Feats: 47 pts </p><p>Attractive Rank 4, Ambidexterity, Accurate Attack, All-out Attack, Defensive Attack, Power Attack, Defensive Roll Rank 4, Dodge Focus Rank 11, Elusive Target, Equipment Rank 8, Evasion, Hide in Plain Sight, Improved Aim, Improved Initiative, Instant Up, Jack of all Trades, Move-by Action, Precise Shot Rank 2, Quick Draw Rank 2, Uncanny Dodge Rank 1, Benefit: Military Rank 2</p><p> </p><p>Powers: 42 pts</p><p>Heightened Reflexes (Leaping Rank 1, Quickness Rank 1, Speed Rank 1) = 3 PP</p><p>Precision Mastery (Blast Rank 11 + Penetrating Extra) = 33 PP</p><p>Unknown Power Rank 6 = 6 PP</p><p> </p><p>Devices: 40 Equipment Points</p><p>Sniper Rifle + Supressor + Stun Ammo = 15 EP</p><p>2 Heavy Pistols + Stun Ammo = 18 EP</p><p>Undercover Vest = 4 EP</p><p>Binoculars = 1 EP</p><p>Flashlight = 1 EP</p><p>Walkie Talkies (or any form of commlink if allowed) = 1 EP</p><p> </p><p>Power Points Total: Abilities 22 + Combat 22 + Saves 18 + Skills 29 + Feats 47 + Powers 42 = 180</p></blockquote><p></p>
[QUOTE="BBs, post: 5605254, member: 6675475"] Here's me weapon master, Robert Berthold Description: Robert Berthold is a very devilishly handsome man, with brown eyes and black streak spiked hair. He's always in uniform, or would be in some sort of fancy formal clothing. He has a sniper rifle strapped to his back with a silencer, and two big handguns in holsters at both sides his hip. Background: Robert Berthold never believed in using alchemy, but that didn't stop him from joining the military at a young age. Since he refused to follow alchemy, they gave him a gun and ordered him to aim and shoot. Now only being in his late twenties, he has become a master marksman. Being the best of the best, he can use a bow, hand-gun, sniper, or even any big heavy gun to the best of its abilities. Sadly his skills were only recognized after the dark times of Amestris. Although not only known to be a master marksman, he is also a detective. He is always reliable at finding out secrets. With all his skills being known, it comes to no surprise to Robert that he is being called to investigate the mysterious disappearances over the Grand Eastern Rail. Abilities: 22 Pts STR 14/2 DEX 18/4 CON 14/2 INT 12/1 WIS 12/1 CHA 12/1 Combat: 22 pts Attack: 11 Defense: 21 (+11 Dodge Focus) Grapple: 13 Initiative: 8 Attacks Unarmed Combat: +11 Toughness DC 17 Dual Pistols: +11 Toughness DC 26 + Penetrating Sniper Rifle: +11 Toughness DC 26 + Penetrating Saves: 18 pts Fort: +8 (+6 base +2 Con) Ref: +10 (+6 base +4 Dex) Will: +7 (+6 base +1 Will) Toughness: +9 (+2 con +3 Vest +4 Defensive Roll) Skills: 29 pts Acrobatics: +12 (+8 Ranks, +4 Dex) Bluff: +1 normally / +16 if Attractive works Climb: +2 Computers: +1 Concentration: +1 Craft: +1 Diplomacy: +1 / +16 if Attractive works Disable Device: +13(+12 Ranks +1 int) Disguise: +1 Drive: +4 Escape Artist: +12(+8 Ranks, +4 Dex) Gather Information: +13(+12 Ranks, +1 Cha) Handle Animal: +1 Intimidate: +1 Investigate: +13(+12 Ranks, +1 Int) Knowledge: Black History +13(+12 Ranks, +1 Int) Language: Medicine: +1 Notice: +13(12 Ranks + 1 Wis) Perform: +1 Pilot: +4 Profession: +1 Ride: +4 Search: +13(+12 Ranks, +1 int) Sense Motive: +1 Sleight of Hand: +12(+8 Ranks, +4 Dex) Stealth: +12(+8 Ranks, +4 Dex) Survival: +13(12 Ranks + 1 Wis) Swim: +2 Feats: 47 pts Attractive Rank 4, Ambidexterity, Accurate Attack, All-out Attack, Defensive Attack, Power Attack, Defensive Roll Rank 4, Dodge Focus Rank 11, Elusive Target, Equipment Rank 8, Evasion, Hide in Plain Sight, Improved Aim, Improved Initiative, Instant Up, Jack of all Trades, Move-by Action, Precise Shot Rank 2, Quick Draw Rank 2, Uncanny Dodge Rank 1, Benefit: Military Rank 2 Powers: 42 pts Heightened Reflexes (Leaping Rank 1, Quickness Rank 1, Speed Rank 1) = 3 PP Precision Mastery (Blast Rank 11 + Penetrating Extra) = 33 PP Unknown Power Rank 6 = 6 PP Devices: 40 Equipment Points Sniper Rifle + Supressor + Stun Ammo = 15 EP 2 Heavy Pistols + Stun Ammo = 18 EP Undercover Vest = 4 EP Binoculars = 1 EP Flashlight = 1 EP Walkie Talkies (or any form of commlink if allowed) = 1 EP Power Points Total: Abilities 22 + Combat 22 + Saves 18 + Skills 29 + Feats 47 + Powers 42 = 180 [/QUOTE]
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