Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fully Advanced Monsters (was Ultimate Evil: The Fully Advanced Balor)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferret" data-source="post: 1377724" data-attributes="member: 4052"><p><strong>MWAHAHAHAHAHAHAHAHAHAH I've fooled you all!</strong></p><p></p><p>I fooled you all, not a barghest or a formian! This used to be a Shield guardian now it's a monolith!</p><p></p><p>SHIELD MONOLITH</p><p>Huge Construct</p><p>Hit Dice: 45d10+40 (292 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 25 (-1 dex, –2 size, +18 natural), touch 7, flat-footed 25</p><p>Base Attack/Grapple: +33/+52</p><p>Attack: Slam +10 melee (2d6+21)</p><p>Full Attack: 2 Slam +31 melee (2d6+21)</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Construct traits, darkvision 60 ft., fast healing 15, find master, guard, low-light vision, shield other, spell storing</p><p>Saves: Fort +15, Ref +14, Will +15</p><p>Abilities: Str 32, Dex 8, Con —, Int —, Wis 10, Cha 7</p><p> </p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 19</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p> </p><p>Created by mages of ludicrous power, who in their wizened years believe ever shadow haunts their tower to destroy them, these monoliths often stand outside as deterrents, as the wizards and sorcerers are usually to confused by old age to cast spells anymore. They always come with an amulet heavily lumbered over the owner’s neck, and contains a rogue gem. Unlike their miniature counter parts they are constructed almost entirely from stone but often adorned with precious metals</p><p></p><p>Rather then being used as a personal body guard they are used to protect entire cities, or in fleets of soldiers that the owner is part of. They can be used in siege attempts and often take down. All of the added size though it is far more aware of it’s self and surroundings, it can interpret commands much more sentiently. </p><p></p><p>A shield monolith is some monstrous 30 feet tall and weighs more than 62,000 pounds.</p><p></p><p>Shield monoliths cannot speak, but they understand commands given in any language.</p><p></p><p>COMBAT</p><p>Shield monoliths are straightforward in battle, bashing with their heavy stoney fists. They are made for defence and are not particularly impressive on offence.</p><p></p><p>Find Master (Su): As long as a shield monolith and its amulet are on the same plane, the shield monolith can find the amulet wearer (or just the amulet, if it is removed after the monolith is called).</p><p></p><p>Guard (Ex): If ordered to do so, a shield monolith moves swiftly to defend the wearer of its amulet, blocking blows and disrupting foes. All attacks against the amulet wearer take a –8 penalty when the shield monolith is adjacent to its master.</p><p></p><p>Shield Other (Sp): The wearer of a shield monolith’s amulet can activate this defensive ability if within 200 feet of the shield monolith. Just as the spell of the same name, this ability transfers to the shield monolith half the damage that would be dealt to the amulet wearer (this ability does not provide the spell’s AC or save bonuses).</p><p></p><p>Spell Storing (Sp): A shield monolith can store 4 spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield monolith can store another spell (or the same spell again).</p><p></p><p>CONSTRUCTION</p><p>A shield monolith is built from wood, bronze, stone, and steel. The materials cost 15,000 gp. The creature’s master may assemble the body or hire someone else to do the job. Creating the body requires a DC 16 Craft (blacksmithing) or Craft (carpentry) check this process takes twice as long. The keyed amulet is fashioned at the same time, and its cost (25,000 gp) is included in the cost of the monolith. After the body is sculpted, the shield monolith is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together.</p><p></p><p>CL 20th; Craft Construct, limited wish, discern location, shield, shield other, caster must be at least 20th level; Price 290,000 gp; Cost 95,000 gp + 4,600 XP.</p><p></p><p>AMULET</p><p>If a shield monolith’s amulet is destroyed, the monolith ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield monolith carries out the last command it was given.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1377724, member: 4052"] [b]MWAHAHAHAHAHAHAHAHAHAH I've fooled you all![/b] I fooled you all, not a barghest or a formian! This used to be a Shield guardian now it's a monolith! SHIELD MONOLITH Huge Construct Hit Dice: 45d10+40 (292 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 25 (-1 dex, –2 size, +18 natural), touch 7, flat-footed 25 Base Attack/Grapple: +33/+52 Attack: Slam +10 melee (2d6+21) Full Attack: 2 Slam +31 melee (2d6+21) Space/Reach: 15 ft./15 ft. Special Attacks: — Special Qualities: Construct traits, darkvision 60 ft., fast healing 15, find master, guard, low-light vision, shield other, spell storing Saves: Fort +15, Ref +14, Will +15 Abilities: Str 32, Dex 8, Con —, Int —, Wis 10, Cha 7 Environment: Any Organization: Solitary Challenge Rating: 19 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — Created by mages of ludicrous power, who in their wizened years believe ever shadow haunts their tower to destroy them, these monoliths often stand outside as deterrents, as the wizards and sorcerers are usually to confused by old age to cast spells anymore. They always come with an amulet heavily lumbered over the owner’s neck, and contains a rogue gem. Unlike their miniature counter parts they are constructed almost entirely from stone but often adorned with precious metals Rather then being used as a personal body guard they are used to protect entire cities, or in fleets of soldiers that the owner is part of. They can be used in siege attempts and often take down. All of the added size though it is far more aware of it’s self and surroundings, it can interpret commands much more sentiently. A shield monolith is some monstrous 30 feet tall and weighs more than 62,000 pounds. Shield monoliths cannot speak, but they understand commands given in any language. COMBAT Shield monoliths are straightforward in battle, bashing with their heavy stoney fists. They are made for defence and are not particularly impressive on offence. Find Master (Su): As long as a shield monolith and its amulet are on the same plane, the shield monolith can find the amulet wearer (or just the amulet, if it is removed after the monolith is called). Guard (Ex): If ordered to do so, a shield monolith moves swiftly to defend the wearer of its amulet, blocking blows and disrupting foes. All attacks against the amulet wearer take a –8 penalty when the shield monolith is adjacent to its master. Shield Other (Sp): The wearer of a shield monolith’s amulet can activate this defensive ability if within 200 feet of the shield monolith. Just as the spell of the same name, this ability transfers to the shield monolith half the damage that would be dealt to the amulet wearer (this ability does not provide the spell’s AC or save bonuses). Spell Storing (Sp): A shield monolith can store 4 spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield monolith can store another spell (or the same spell again). CONSTRUCTION A shield monolith is built from wood, bronze, stone, and steel. The materials cost 15,000 gp. The creature’s master may assemble the body or hire someone else to do the job. Creating the body requires a DC 16 Craft (blacksmithing) or Craft (carpentry) check this process takes twice as long. The keyed amulet is fashioned at the same time, and its cost (25,000 gp) is included in the cost of the monolith. After the body is sculpted, the shield monolith is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together. CL 20th; Craft Construct, limited wish, discern location, shield, shield other, caster must be at least 20th level; Price 290,000 gp; Cost 95,000 gp + 4,600 XP. AMULET If a shield monolith’s amulet is destroyed, the monolith ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield monolith carries out the last command it was given. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fully Advanced Monsters (was Ultimate Evil: The Fully Advanced Balor)
Top