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<blockquote data-quote="the Jester" data-source="post: 1396551" data-attributes="member: 1210"><p><strong>The Toughest of the Rukarazyll</strong></p><p></p><p>Okay- instead of the Delphin's guardians... how about the <em>mierzikukl!</em></p><p></p><p></p><p><strong>MIERZIKUKL</strong></p><p>Fully-Advanced Rukarazyll</p><p>Huge Outsider (Earth, Evil, Extraplanar)</p><p><strong>Hit Dice:</strong> 36d8+288 (450 hp)</p><p><strong>Initiative:</strong> +17</p><p><strong>Speed:</strong> 70’, climb 50’</p><p><strong>Armor Class:</strong> 25 (-2 size, +8 dex, +6 natural, +3 profane), touch 19, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +36/+46</p><p><strong>Attack:</strong> Tendril +43 melee (2d6+2); or spit ooze +43 ranged</p><p><strong>Full Attack:</strong> 3 tendrils +43 melee (2d6+2 plus fungus) and bite +38 melee (1d8+2 plus 2d4 acid plus fungus); or spit ooze +43 ranged</p><p><strong>Space/Reach:</strong> 15’/15’</p><p><strong>Special Attacks:</strong> Fungus, spell-like abilities, spit ooze</p><p><strong>Special Qualities:</strong> DR 15/magic and silver, darkvision 60’, evasion, profane alacrity, SR 35</p><p><strong>Saves:</strong> Fort +28, Ref +29, Will +27 </p><p><strong>Abilities:</strong> Str 14, Dex 28, Con 26, Int 18, Wis 17, Cha 18</p><p><strong>Skills:</strong> Balance +47, Bluff +43, Climb +10, Concentration +47, Diplomacy +8, Disguise +25, Escape Artist +30, Forgery +35, Hide +42, Intimidate +41, Jump +20, Knowledge (religion) +36, Search +39, Sense Motive +38, Spellcraft +36, Spot +42, Tumble +39</p><p><strong>Feats:</strong> Ability Focus (fungus), Combat Expertise, Combat Reflexes, Improved Disarm, Improved Feint, Improved Initiative, Improved Natural Attack (tentacles), Improved Trip, Quicken Spell-Like Ability (mirror image), Weapon Finesse</p><p><strong>Epic Feats:</strong> Armor Skin, Epic Will, Superior Initiative</p><p><strong>Environment:</strong> Any (elemental plane of earth)</p><p><strong>Organization:</strong> Solitary or leading a cell of 2-11 standard rukarazyll</p><p><strong>Challenge Rating:</strong> 26</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> By character level</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This loathsome creature is a bulbous mass of seething fungoid matter, covered with eyes and gaping orifices that seep a viscous black fluid. Six long, hook-studded tentacles as long as an ogre is tall wave inquisitively in the air around it, emerging from various parts of its huge body. </em></p><p></p><p>The mierzikukl are the most terrible and elite of the rukarazyll. There are believed to be only a dozen such entities, all lairing somewhere deep in the plane of elemental earth. Rarely, a powerful spellcaster will call one forth with a gate, but the mierzikukl cannot be trusted or controlled for long. </p><p></p><p><strong>Combat</strong></p><p>Even more so than a standard rukarazyll, a mierzikukl is a terrifying and disorienting opponent in combat. It tumbles around the battlefield, using its spell-like abilities to confusion and chaos among its enemies and trying to stay a step ahead.</p><p></p><p><strong>Fungus (Su):</strong> Any living creature struck by a mierzikukl’s melee attack must make a Fort save (DC 38) or become infested with rukarazyll fungus (in essence, after it’s fully grown- which takes 1 round for a small or smaller creature, 1d4 rounds for a medium creature, or an additional 1d4 rounds per size category above medium- the victim suffers a -2 penalty to attack rolls, Dexterity-based skill checks and Reflex saves. The fungus deals one point of Charisma drain per day until it destroys the victim.</p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> At will- alter self, blur, cat’s grace, darkness, desecrate, detect good, detect magic, entangle, mirror image, plant growth, protection from good, snare, telekinesis, greater teleport (self plus 50 lbs of objects only), undetectable alignment; 3/day- polymorph (self only), unhallow, unholy blight; 1/day- command plants, contagion, heal, wall of thorns. Caster level 36th; save DCs 14 + spell level.</p><p></p><p><strong>Spit Ooze (Su):</strong> Once per minute a mierzikukl can spit out a medium-sized grey ooze from its mouth as a grenade-like weapon with a range increment of 10’. If it hits a target, the ooze may make a free grapple check and, if successful, constrict. Grey oozes created in this fashion live only 2d4 rounds, dissolving into piles of grey goo afterward. </p><p> </p><p><strong>Profane Alacrity (Su):</strong> A mierzikukl is imbued with terrific unholy energies. This energy gives the monster a +3 profane bonus to AC and allows it to take 10 on Balance, Escape Artist and Tumble checks in any circumstance. Once per hour, it can call upon its profane alacrity ability to gain a temporary boost to its movement, doubling both its speed and its profane bonus to AC for one minute. Afterward, the profane energy is depleted and the mierzikukl gains none of the usual benefits. </p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Have a nice day!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1396551, member: 1210"] [b]The Toughest of the Rukarazyll[/b] Okay- instead of the Delphin's guardians... how about the [i]mierzikukl![/i] [b]MIERZIKUKL[/b] Fully-Advanced Rukarazyll Huge Outsider (Earth, Evil, Extraplanar) [b]Hit Dice:[/b] 36d8+288 (450 hp) [b]Initiative:[/b] +17 [b]Speed:[/b] 70’, climb 50’ [b]Armor Class:[/b] 25 (-2 size, +8 dex, +6 natural, +3 profane), touch 19, flat-footed 17 [b]Base Attack/Grapple:[/b] +36/+46 [b]Attack:[/b] Tendril +43 melee (2d6+2); or spit ooze +43 ranged [b]Full Attack:[/b] 3 tendrils +43 melee (2d6+2 plus fungus) and bite +38 melee (1d8+2 plus 2d4 acid plus fungus); or spit ooze +43 ranged [b]Space/Reach:[/b] 15’/15’ [b]Special Attacks:[/b] Fungus, spell-like abilities, spit ooze [b]Special Qualities:[/b] DR 15/magic and silver, darkvision 60’, evasion, profane alacrity, SR 35 [b]Saves:[/b] Fort +28, Ref +29, Will +27 [b]Abilities:[/b] Str 14, Dex 28, Con 26, Int 18, Wis 17, Cha 18 [b]Skills:[/b] Balance +47, Bluff +43, Climb +10, Concentration +47, Diplomacy +8, Disguise +25, Escape Artist +30, Forgery +35, Hide +42, Intimidate +41, Jump +20, Knowledge (religion) +36, Search +39, Sense Motive +38, Spellcraft +36, Spot +42, Tumble +39 [b]Feats:[/b] Ability Focus (fungus), Combat Expertise, Combat Reflexes, Improved Disarm, Improved Feint, Improved Initiative, Improved Natural Attack (tentacles), Improved Trip, Quicken Spell-Like Ability (mirror image), Weapon Finesse [b]Epic Feats:[/b] Armor Skin, Epic Will, Superior Initiative [b]Environment:[/b] Any (elemental plane of earth) [b]Organization:[/b] Solitary or leading a cell of 2-11 standard rukarazyll [b]Challenge Rating:[/b] 26 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Always chaotic evil [b]Advancement:[/b] By character level [b]Level Adjustment:[/b] - [i]This loathsome creature is a bulbous mass of seething fungoid matter, covered with eyes and gaping orifices that seep a viscous black fluid. Six long, hook-studded tentacles as long as an ogre is tall wave inquisitively in the air around it, emerging from various parts of its huge body. [/i] The mierzikukl are the most terrible and elite of the rukarazyll. There are believed to be only a dozen such entities, all lairing somewhere deep in the plane of elemental earth. Rarely, a powerful spellcaster will call one forth with a gate, but the mierzikukl cannot be trusted or controlled for long. [b]Combat[/b] Even more so than a standard rukarazyll, a mierzikukl is a terrifying and disorienting opponent in combat. It tumbles around the battlefield, using its spell-like abilities to confusion and chaos among its enemies and trying to stay a step ahead. [b]Fungus (Su):[/b] Any living creature struck by a mierzikukl’s melee attack must make a Fort save (DC 38) or become infested with rukarazyll fungus (in essence, after it’s fully grown- which takes 1 round for a small or smaller creature, 1d4 rounds for a medium creature, or an additional 1d4 rounds per size category above medium- the victim suffers a -2 penalty to attack rolls, Dexterity-based skill checks and Reflex saves. The fungus deals one point of Charisma drain per day until it destroys the victim. [b]Spell-Like Abilities (Sp):[/b] At will- alter self, blur, cat’s grace, darkness, desecrate, detect good, detect magic, entangle, mirror image, plant growth, protection from good, snare, telekinesis, greater teleport (self plus 50 lbs of objects only), undetectable alignment; 3/day- polymorph (self only), unhallow, unholy blight; 1/day- command plants, contagion, heal, wall of thorns. Caster level 36th; save DCs 14 + spell level. [b]Spit Ooze (Su):[/b] Once per minute a mierzikukl can spit out a medium-sized grey ooze from its mouth as a grenade-like weapon with a range increment of 10’. If it hits a target, the ooze may make a free grapple check and, if successful, constrict. Grey oozes created in this fashion live only 2d4 rounds, dissolving into piles of grey goo afterward. [b]Profane Alacrity (Su):[/b] A mierzikukl is imbued with terrific unholy energies. This energy gives the monster a +3 profane bonus to AC and allows it to take 10 on Balance, Escape Artist and Tumble checks in any circumstance. Once per hour, it can call upon its profane alacrity ability to gain a temporary boost to its movement, doubling both its speed and its profane bonus to AC for one minute. Afterward, the profane energy is depleted and the mierzikukl gains none of the usual benefits. :) Have a nice day! [/QUOTE]
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