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<blockquote data-quote="Justice Gundam" data-source="post: 1926434" data-attributes="member: 25182"><p>Erm, Ferret, I seem to have just now finished my own advanced kraken... I hope it's not a problem for you if I post it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Okay then, here goes... </p><p></p><p><strong>KRAKEN OVERLORD</strong></p><p><strong>Colossal Magical Beast (Aquatic)</strong></p><p></p><p><strong>Hit Dice:</strong> 60d10+720 (1'050 hp)</p><p><strong>Initiative:</strong> +9 (+1 Des, +8 Superior Initiative)</p><p><strong>Speed:<strong> Swim 20 ft. (4 squares)</strong></strong></p><p><strong><strong><strong>Armor Class:</strong> 22 (-8 size, +1 Dex, +19 natural), touch 3, flat-footed 21</strong></strong></p><p><strong><strong><strong>Base Attack/Grapple:</strong> +60/+91</strong></strong></p><p><strong><strong><strong>Attack:</strong> Tentacle +68 melee (4d8+15/19-20)</strong></strong></p><p><strong><strong><strong>Full Attack:</strong> 2 tentacles +68 melee (4d8+15/19-20) and 6 arms +65 melee (1d6+7) and bite +65 melee (8d6+7/19-20)</strong></strong></p><p><strong><strong><strong>Space/Reach:</strong> 30 ft./20 ft. (80 ft. with tentacle, 40 ft. with arm)</strong></strong></p><p><strong><strong><strong>Special Attacks:</strong> Improved grab, constrict 4d8+15 or 1d6+7</strong></strong></p><p><strong><strong><strong>Special Qualities:</strong> Darkvision 60 ft., ink cloud, jet, low-light vision, spell-like abilities, damage reduction 6/-, fast healing 3</strong></strong></p><p><strong><strong><strong>Saves:</strong> Fort +45, Ref +34, Will +29</strong></strong></p><p><strong><strong><strong>Abilities:</strong> Str 40, Dex 12, Con 33, Int 25, Wis 22, Cha 24</strong></strong></p><p><strong><strong><strong>Skills:</strong> Concentration +46, Diplomacy +43, Hide +28, Intimidate +43, Knowledge (arcana) +43, Knowledge (geography) +42, Knowledge (history) +43, Knowledge (nature) +43, Knowledge (planes) +41, Listen +43, Search +42, Sense Motive +41, Spot +44, Survival +41 (+43 following tracks or on other planes), Swim +61, Use Magic Device +42 </strong></strong></p><p><strong><strong><strong>Feats:</strong> Alertness, Blind-Fight, Combat Expertise, Great Fortitude, Improved Critical (bite), Improved Critical (tentacle), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (tentacle), Improved Trip, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (tentacle)</strong></strong></p><p><strong><strong><strong>Epic Feats:</strong> Damage Reduction (x2), Epic Toughness (x2), Fast Healing, Superior Initiative</strong></strong></p><p><strong><strong><strong>Environment:</strong> See below</strong></strong></p><p><strong><strong><strong>Organization:</strong> Solitary</strong></strong></p><p><strong><strong><strong>Challenge Rating:</strong> 27</strong></strong></p><p><strong><strong><strong>Treasure:</strong> Triple standard</strong></strong></p><p><strong><strong><strong>Alignment:</strong> Neutral evil</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><em>Before you stands a squid-like behemoth of titanic size and power. Its body is covered in a thick, greyish-black hide and two of its arms stretch into tentacles filled with barbs the size of swords. The power of the monster is overwhelming, an oppressive aura of malice tainting the water around it. As it slowly, yet menacingly, swims towards you, its pitch-black eyes seem to burn with intelligence and cruelty - the eyes of one unable to acknowledge any god other than itself...</em> </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Of all the terrors the oceanic depths have ever spawned, very few can compare with the Kraken Overlords. These tyrants set up their liars in enormous underwater metropoli or large islands devoid of humanoid life (whether by nature or by the kraken's own doing...), and rule the waters in a radius of miles around, forcing all sentient beings in the area to worship them as gods. In order to placate the Kraken Overlord's wrath, hundreds of captives are sent to their liars, to serve as food and slaves.</strong></strong></p><p><strong><strong>Yet the Kraken Overlords' intrigues and plans do not limit themselves to the oceans: in fact, they always have a few minions in the surface world keeping their masters informed of what happens there, while the Kraken Overlords endlessly plot the return of their kind to the surface and the overthrow of all humanoid races. Luckily, only six Kraken Overlords are known to exist in the Prime. </strong></strong></p><p><strong><strong>A Kraken Overlord may well exceed 100 feet in length. They speak Common, Aquan, Infernal and Abyssal.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>COMBAT</strong></strong></strong></p><p><strong><strong>Kraken Overlords disdain combat, as they feel that "inferior creatures" are not worth their time. They prefer to have their countless slaves and minions do the dirty work for them. When forced into battle, though, a Kraken Overlord is a terrifying opponent indeed, its power eclipsing even that of the mighty leviathans. They fight like a "normal" kraken, but they're much more destructive. </strong></strong></p><p><strong><strong>An opponent can make sunder attempts against a Kraken Overlord’s tentacles or arms as if they were weapons. A Kraken Overlord’s tentacles have 60 hit points, and its arms have 30 hit points. If a Kraken Overlord is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a Kraken Overlord’s tentacle or arm deals damage to the monster equal to half the limb’s full normal hit points. A Kraken Overlord regrows severed limbs in 1d10+10 days.</strong></strong></p><p><strong><strong><strong>Improved Grab (Ex):</strong> To use this ability, the Kraken Overlord must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</strong></strong></p><p><strong><strong><strong>Constrict (Ex):</strong> A Kraken Overlord deals automatic arm or tentacle damage with a successful grapple check.</strong></strong></p><p><strong><strong><strong>Jet (Ex):</strong> A Kraken Overlord can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</strong></strong></p><p><strong><strong><strong>Ink Cloud (Ex):</strong> A Kraken Overlord can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment, which the Kraken Overlord normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness.</strong></strong></p><p><strong><strong><strong>Spell-Like Abilities:</strong> 1/day—<em>control weather, control winds, dominate animal</em> (DC 20), <em>resist energy</em>. Caster level 9th. The save DC is Charisma-based.</strong></strong></p><p><strong><strong><strong>Skills:</strong> A Kraken Overlord has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>So, what do you guys think? Did I pull this thing off right? Please send your comments, whether negative or positive.</strong></strong></p><p><strong><strong>And, I have to apologize again to Ferret...</strong></strong></p></blockquote><p></p>
[QUOTE="Justice Gundam, post: 1926434, member: 25182"] Erm, Ferret, I seem to have just now finished my own advanced kraken... I hope it's not a problem for you if I post it... :p Okay then, here goes... [B]KRAKEN OVERLORD[/B] [B]Colossal Magical Beast (Aquatic)[/B] [B]Hit Dice:[/B] 60d10+720 (1'050 hp) [B]Initiative:[/B] +9 (+1 Des, +8 Superior Initiative) [B]Speed:[B] Swim 20 ft. (4 squares) [B]Armor Class:[/B] 22 (-8 size, +1 Dex, +19 natural), touch 3, flat-footed 21 [B]Base Attack/Grapple:[/B] +60/+91 [B]Attack:[/B] Tentacle +68 melee (4d8+15/19-20) [B]Full Attack:[/B] 2 tentacles +68 melee (4d8+15/19-20) and 6 arms +65 melee (1d6+7) and bite +65 melee (8d6+7/19-20) [B]Space/Reach:[/B] 30 ft./20 ft. (80 ft. with tentacle, 40 ft. with arm) [B]Special Attacks:[/B] Improved grab, constrict 4d8+15 or 1d6+7 [B]Special Qualities:[/B] Darkvision 60 ft., ink cloud, jet, low-light vision, spell-like abilities, damage reduction 6/-, fast healing 3 [B]Saves:[/B] Fort +45, Ref +34, Will +29 [B]Abilities:[/B] Str 40, Dex 12, Con 33, Int 25, Wis 22, Cha 24 [B]Skills:[/B] Concentration +46, Diplomacy +43, Hide +28, Intimidate +43, Knowledge (arcana) +43, Knowledge (geography) +42, Knowledge (history) +43, Knowledge (nature) +43, Knowledge (planes) +41, Listen +43, Search +42, Sense Motive +41, Spot +44, Survival +41 (+43 following tracks or on other planes), Swim +61, Use Magic Device +42 [B]Feats:[/B] Alertness, Blind-Fight, Combat Expertise, Great Fortitude, Improved Critical (bite), Improved Critical (tentacle), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (tentacle), Improved Trip, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (tentacle) [B]Epic Feats:[/B] Damage Reduction (x2), Epic Toughness (x2), Fast Healing, Superior Initiative [B]Environment:[/B] See below [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 27 [B]Treasure:[/B] Triple standard [B]Alignment:[/B] Neutral evil [I]Before you stands a squid-like behemoth of titanic size and power. Its body is covered in a thick, greyish-black hide and two of its arms stretch into tentacles filled with barbs the size of swords. The power of the monster is overwhelming, an oppressive aura of malice tainting the water around it. As it slowly, yet menacingly, swims towards you, its pitch-black eyes seem to burn with intelligence and cruelty - the eyes of one unable to acknowledge any god other than itself...[/I] Of all the terrors the oceanic depths have ever spawned, very few can compare with the Kraken Overlords. These tyrants set up their liars in enormous underwater metropoli or large islands devoid of humanoid life (whether by nature or by the kraken's own doing...), and rule the waters in a radius of miles around, forcing all sentient beings in the area to worship them as gods. In order to placate the Kraken Overlord's wrath, hundreds of captives are sent to their liars, to serve as food and slaves. Yet the Kraken Overlords' intrigues and plans do not limit themselves to the oceans: in fact, they always have a few minions in the surface world keeping their masters informed of what happens there, while the Kraken Overlords endlessly plot the return of their kind to the surface and the overthrow of all humanoid races. Luckily, only six Kraken Overlords are known to exist in the Prime. A Kraken Overlord may well exceed 100 feet in length. They speak Common, Aquan, Infernal and Abyssal. [B]COMBAT[/B] Kraken Overlords disdain combat, as they feel that "inferior creatures" are not worth their time. They prefer to have their countless slaves and minions do the dirty work for them. When forced into battle, though, a Kraken Overlord is a terrifying opponent indeed, its power eclipsing even that of the mighty leviathans. They fight like a "normal" kraken, but they're much more destructive. An opponent can make sunder attempts against a Kraken Overlord’s tentacles or arms as if they were weapons. A Kraken Overlord’s tentacles have 60 hit points, and its arms have 30 hit points. If a Kraken Overlord is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a Kraken Overlord’s tentacle or arm deals damage to the monster equal to half the limb’s full normal hit points. A Kraken Overlord regrows severed limbs in 1d10+10 days. [B]Improved Grab (Ex):[/B] To use this ability, the Kraken Overlord must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B]Constrict (Ex):[/B] A Kraken Overlord deals automatic arm or tentacle damage with a successful grapple check. [B]Jet (Ex):[/B] A Kraken Overlord can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Ink Cloud (Ex):[/B] A Kraken Overlord can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment, which the Kraken Overlord normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. [B]Spell-Like Abilities:[/B] 1/day—[I]control weather, control winds, dominate animal[/I] (DC 20), [I]resist energy[/I]. Caster level 9th. The save DC is Charisma-based. [B]Skills:[/B] A Kraken Overlord has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. So, what do you guys think? Did I pull this thing off right? Please send your comments, whether negative or positive. And, I have to apologize again to Ferret...[/B][/B] [/QUOTE]
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