Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fumble charts for spellcasting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trellian" data-source="post: 7244077" data-attributes="member: 1843"><p>I made one when switching to 5e. It's mostly some stolen ideas from Paizo's critical fumble deck, and some made by myself. It's only for spells with attack rolls. </p><p>It could also apply when the opponent rolls a 20 on his saving throw. At least in cases where there's no partial successes. </p><p></p><p>d100</p><p>Effect</p><p>01 Backblast. The attack hits you instead and is a critical hit.</p><p>02 Mind Drain. You lose d4 points of int, wis and cha. You heal one stat per Long Rest.</p><p>03 Power Drain. You lose one prepared spell or spell slot of equal level (or one lower if this was your last of this level).</p><p>04 Clatto Verata Necktie. The attack hits nearest ally to target and is a critical hit.</p><p>05 Blastoff. You are thrown d6x10 feet in the air, or in a random direction if flying. You suffer falling damage as normal</p><p>06 Cursed! Attack rolls, saving throws and ability checks suffer Disadvantage until Remove Curse is cast.</p><p>07-08 This is hard. You suffer d4 Con damage. You gain them back after a Long Rest.</p><p>09-11 How did that happen? A Stinking cloud spell centered on you appears.</p><p>12-14 Tiring spell. You gain an exhaustion level.</p><p>15-18 Arcane fire. You take 2d6 points fire damage and are on fire.</p><p>19-21 Reflection. The attack hits you instead of the target.</p><p>22-24 Vertigo. You are poisoned for d4 rounds.</p><p>25-27 Apprentice move. Reroll attack against creature closest to the target, not yourself.</p><p>28-30 Not me your fool. You hit ally closest to the target. </p><p>31-33 Weakened. Do not add your proficiency bonus to spell attack rolls or spell DCs for d4 minutes. </p><p>34-37 Electrical feedback. You suffer 2d6 electrical damage. </p><p>38-41 Acidic backlash. You suffer 2d6 acid damage.</p><p>42-43 Spell effects everyone within 30 ft, except you.</p><p>44-45 Why me? You provoke Opportunity Attacks from all threatening opponents.</p><p>46-47 Distance rift. You are teleported to the adjacent square to the target.</p><p>48-50 Magic fatigue. You cannot cast spells before the end of your next turn. </p><p>51-54 Cold snap. You suffer 2d6 cold damage.</p><p>55-56 Target gains a +8 bonus to strength for d4 rounds.</p><p>57-58 One of your magical items gain a permanent drawback.</p><p>59-61 Jumbled components. You must spend an action sorting your material component’s pouch, stretching your fingers or loosening your vocal cords before attempting to cast a spell again. </p><p>62-63 Where the heck? Your Spell component pouch is gone. You need to buy a new one. </p><p>64-66 I’m all out? You realize you are out of one material component. If the spell you’re casting requires material components, it’s this. Otherwise, the DM picks based on your prepared spells.</p><p>67-69 Can you hear me now. You are deafened until you take a short rest.</p><p>70-72 Target is hasted for d4 rounds.</p><p>73-75 Kickback. You are stunned until the end of your next turn. </p><p>76-78 Wardrobe malfunction. Until you spend an Interject with object action taking care of your equipment, you are considered Stunned. </p><p>79-80 Caster’s block. You cannot cast this spell until after a long rest. </p><p>81-82 You made him tougher! Target gains resistance to non-magical attacks for d4 rounds.</p><p>83-84 Nothing to fear. Magical backlash causes you to be Frightened for d6 rounds.</p><p>85-86 Spell shield. The target gains advantage on saving throws against magic for d6 rounds.</p><p>87-88 Magical vacuum. Any spell effects on you vanish immediately.</p><p>89-90 It’s sparkly! You are blinded until the end of your next turn.</p><p>91-92 Smackdown. You automatically fail your next saving throw.</p><p>93-94 Target becomes invisible for d4 rounds.</p><p>95-97 Wild magic surge. Roll on the Wild magic table.</p><p>98-99 The target benefits from a Mirror Image spell.</p><p>100 Roll twice from this table.</p></blockquote><p></p>
[QUOTE="Trellian, post: 7244077, member: 1843"] I made one when switching to 5e. It's mostly some stolen ideas from Paizo's critical fumble deck, and some made by myself. It's only for spells with attack rolls. It could also apply when the opponent rolls a 20 on his saving throw. At least in cases where there's no partial successes. d100 Effect 01 Backblast. The attack hits you instead and is a critical hit. 02 Mind Drain. You lose d4 points of int, wis and cha. You heal one stat per Long Rest. 03 Power Drain. You lose one prepared spell or spell slot of equal level (or one lower if this was your last of this level). 04 Clatto Verata Necktie. The attack hits nearest ally to target and is a critical hit. 05 Blastoff. You are thrown d6x10 feet in the air, or in a random direction if flying. You suffer falling damage as normal 06 Cursed! Attack rolls, saving throws and ability checks suffer Disadvantage until Remove Curse is cast. 07-08 This is hard. You suffer d4 Con damage. You gain them back after a Long Rest. 09-11 How did that happen? A Stinking cloud spell centered on you appears. 12-14 Tiring spell. You gain an exhaustion level. 15-18 Arcane fire. You take 2d6 points fire damage and are on fire. 19-21 Reflection. The attack hits you instead of the target. 22-24 Vertigo. You are poisoned for d4 rounds. 25-27 Apprentice move. Reroll attack against creature closest to the target, not yourself. 28-30 Not me your fool. You hit ally closest to the target. 31-33 Weakened. Do not add your proficiency bonus to spell attack rolls or spell DCs for d4 minutes. 34-37 Electrical feedback. You suffer 2d6 electrical damage. 38-41 Acidic backlash. You suffer 2d6 acid damage. 42-43 Spell effects everyone within 30 ft, except you. 44-45 Why me? You provoke Opportunity Attacks from all threatening opponents. 46-47 Distance rift. You are teleported to the adjacent square to the target. 48-50 Magic fatigue. You cannot cast spells before the end of your next turn. 51-54 Cold snap. You suffer 2d6 cold damage. 55-56 Target gains a +8 bonus to strength for d4 rounds. 57-58 One of your magical items gain a permanent drawback. 59-61 Jumbled components. You must spend an action sorting your material component’s pouch, stretching your fingers or loosening your vocal cords before attempting to cast a spell again. 62-63 Where the heck? Your Spell component pouch is gone. You need to buy a new one. 64-66 I’m all out? You realize you are out of one material component. If the spell you’re casting requires material components, it’s this. Otherwise, the DM picks based on your prepared spells. 67-69 Can you hear me now. You are deafened until you take a short rest. 70-72 Target is hasted for d4 rounds. 73-75 Kickback. You are stunned until the end of your next turn. 76-78 Wardrobe malfunction. Until you spend an Interject with object action taking care of your equipment, you are considered Stunned. 79-80 Caster’s block. You cannot cast this spell until after a long rest. 81-82 You made him tougher! Target gains resistance to non-magical attacks for d4 rounds. 83-84 Nothing to fear. Magical backlash causes you to be Frightened for d6 rounds. 85-86 Spell shield. The target gains advantage on saving throws against magic for d6 rounds. 87-88 Magical vacuum. Any spell effects on you vanish immediately. 89-90 It’s sparkly! You are blinded until the end of your next turn. 91-92 Smackdown. You automatically fail your next saving throw. 93-94 Target becomes invisible for d4 rounds. 95-97 Wild magic surge. Roll on the Wild magic table. 98-99 The target benefits from a Mirror Image spell. 100 Roll twice from this table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fumble charts for spellcasting?
Top