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Fumble charts for spellcasting?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7860128" data-attributes="member: 6778044"><p>These are our rules:</p><p></p><p><span style="font-size: 22px"><strong>Wild Magic</strong></span></p><p>Sometimes things don’t go as planned. Whether attempting to cast a spell you haven’t fully mastered, in some cases having your spell disrupted, being impaired, using substitute components, or using a damaged wand or magic item, there is a chance that the spell won’t produce the expected effect.</p><p></p><p><strong>Casting Unmastered Spells</strong></p><p>You can attempt to cast a spell that you have not yet mastered but have started studying (spent at least 8 hours studying and experimenting). It carries risks and requires more effort on your part to do so.</p><ul> <li data-xf-list-type="ul">You cast the spell as if it were one level higher, but the effects are that of the base spell level.</li> <li data-xf-list-type="ul">You must roll on the Wild Magic Surge with a -5 penalty.</li> </ul><p><strong>Wild Magic Surges</strong></p><p>You must make a roll on the Wild Magic Surge table when:</p><ul> <li data-xf-list-type="ul">When attempting to cast a spell you haven’t mastered.</li> <li data-xf-list-type="ul">When attempting to cast a sorcery at a level higher than your safe casting level.</li> <li data-xf-list-type="ul">When you take damage in combat when casting or concentrating on a ritual, sorcery or spell.</li> <li data-xf-list-type="ul">When you are subjected to one of the following conditions: Ability Damaged, Deafened, Debilitated, Encumbered, Frightened, Grappled, Impaired, Incapacitated, Life Drained, Petrified, Poisoned, Prone, Sleeping, Suffocating, or Wounded.</li> </ul><p></p><p>Wild Magic Surge Modifiers</p><ul> <li data-xf-list-type="ul">+ Spell Attack Modifier if mastered spell or safe sorcery</li> <li data-xf-list-type="ul">+1 for each additional participant of a ritual</li> <li data-xf-list-type="ul">(effective) Level of the spell or ritual</li> <li data-xf-list-type="ul">½ damage taken</li> <li data-xf-list-type="ul">Level on Condition Track</li> <li data-xf-list-type="ul">-5 when encumbered</li> <li data-xf-list-type="ul">-5 when casting an unmastered spell</li> <li data-xf-list-type="ul">Advantage if using an arcane focus</li> <li data-xf-list-type="ul">Disadvantage when, Grappled, Impaired, knocked Prone1, Suffocating, or Terrified.</li> </ul><p><em>1Only when </em>knocked<em> prone, not the prone condition itself.</em></p><p></p><p>Wild Magic Surge</p><p></p><table style='width: 100%'><tr><td>d20</td><td>Effect</td></tr><tr><td><2</td><td><p style="text-align: left">The spell creates a random effect.</p> </td></tr><tr><td>3-4</td><td><p style="text-align: left">The spell backfires and affects the caster. If the target is the caster, the spell misfires.</p> </td></tr><tr><td>5-6</td><td><p style="text-align: left">Roll on the Spell Misfire table.1</p> </td></tr><tr><td>7-10</td><td><p style="text-align: left">Roll on the Spell Fizzles table.</p> </td></tr><tr><td>11-20+</td><td><p style="text-align: left">The spell functions normally.</p> </td></tr></table><p>12If a lightning-based spell it backfires if the caster is wearing metal armor other than true elven armor.</p><p></p><p></p><p></p><p>Spell Fizzles</p><p></p><p>The energy of the spell is released without the intended effects.</p><p></p><table style='width: 100%'><tr><td>D6</td><td>Effect</td></tr><tr><td>1</td><td><p style="text-align: left">The spell slot is used.</p> </td></tr><tr><td>2</td><td><p style="text-align: left">The spell slot is not used.</p> </td></tr><tr><td>3</td><td><p style="text-align: left">You cast the <em>pyrotechnics</em> spell in a random direction in front of you. The spell slot is not used.</p> </td></tr><tr><td>4</td><td><p style="text-align: left">You cast the <em>pyrotechnics</em> spell in a random direction in front of you. The spell slot is used.</p> </td></tr><tr><td>5-6</td><td><p style="text-align: left">The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104 or other list).</p> </td></tr></table><p></p><p></p><p>Spell Misfire</p><p></p><p>The energy of the spell is catastrophically released.</p><p></p><table style='width: 100%'><tr><td>D6</td><td>Effect</td></tr><tr><td>1-2</td><td><p style="text-align: left">The spell releases its energy as a line 10 ft. long per level of the spell. Roll 1d6:<br /> 1) fire<br /> 2) force<br /> 3) lightning<br /> 4) necrotic<br /> 5) radiant<br /> 6) thunder<br /> Damage is equal to 2d6 per level of the spell. Creatures that make a successful Dexterity saving throw take half damage.</p> </td></tr><tr><td> 3-4</td><td><p style="text-align: left">The spell violently explodes.<br /> Creatures in a 30 ft. radius:<br /> Take 2d4 damage (type as above) per level of the spell (no saving throw).<br /> Must make a Strength saving throw or be knocked back 10 feet and prone.</p> </td></tr><tr><td>5</td><td><p style="text-align: left">The spell violently explodes.<br /> The caster:<br /> Takes 2d4 damage (type as above) per level of the spell (no saving throw).<br /> Must make a Strength saving throw or be knocked back 10 feet and prone.</p> </td></tr><tr><td>6</td><td><p style="text-align: left">The spell creates a random effect.</p> </td></tr></table></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7860128, member: 6778044"] These are our rules: [SIZE=6][B]Wild Magic[/B][/SIZE] Sometimes things don’t go as planned. Whether attempting to cast a spell you haven’t fully mastered, in some cases having your spell disrupted, being impaired, using substitute components, or using a damaged wand or magic item, there is a chance that the spell won’t produce the expected effect. [B]Casting Unmastered Spells[/B] You can attempt to cast a spell that you have not yet mastered but have started studying (spent at least 8 hours studying and experimenting). It carries risks and requires more effort on your part to do so. [LIST] [*]You cast the spell as if it were one level higher, but the effects are that of the base spell level. [*]You must roll on the Wild Magic Surge with a -5 penalty. [/LIST] [B]Wild Magic Surges[/B] You must make a roll on the Wild Magic Surge table when: [LIST] [*]When attempting to cast a spell you haven’t mastered. [*]When attempting to cast a sorcery at a level higher than your safe casting level. [*]When you take damage in combat when casting or concentrating on a ritual, sorcery or spell. [*]When you are subjected to one of the following conditions: Ability Damaged, Deafened, Debilitated, Encumbered, Frightened, Grappled, Impaired, Incapacitated, Life Drained, Petrified, Poisoned, Prone, Sleeping, Suffocating, or Wounded. [/LIST] Wild Magic Surge Modifiers [LIST] [*]+ Spell Attack Modifier if mastered spell or safe sorcery [*]+1 for each additional participant of a ritual [*](effective) Level of the spell or ritual [*]½ damage taken [*]Level on Condition Track [*]-5 when encumbered [*]-5 when casting an unmastered spell [*]Advantage if using an arcane focus [*]Disadvantage when, Grappled, Impaired, knocked Prone1, Suffocating, or Terrified. [/LIST] [I]1Only when [/I]knocked[I] prone, not the prone condition itself.[/I] Wild Magic Surge [TABLE] [TR] [TD]d20[/TD] [TD]Effect[/TD] [/TR] [TR] [TD]<2[/TD] [TD][LEFT]The spell creates a random effect.[/LEFT][/TD] [/TR] [TR] [TD]3-4[/TD] [TD][LEFT]The spell backfires and affects the caster. If the target is the caster, the spell misfires.[/LEFT][/TD] [/TR] [TR] [TD]5-6[/TD] [TD][LEFT]Roll on the Spell Misfire table.1[/LEFT][/TD] [/TR] [TR] [TD]7-10[/TD] [TD][LEFT]Roll on the Spell Fizzles table.[/LEFT][/TD] [/TR] [TR] [TD]11-20+[/TD] [TD][LEFT]The spell functions normally.[/LEFT][/TD] [/TR] [/TABLE] 12If a lightning-based spell it backfires if the caster is wearing metal armor other than true elven armor. Spell Fizzles The energy of the spell is released without the intended effects. [TABLE] [TR] [TD]D6[/TD] [TD]Effect[/TD] [/TR] [TR] [TD]1[/TD] [TD][LEFT]The spell slot is used.[/LEFT][/TD] [/TR] [TR] [TD]2[/TD] [TD][LEFT]The spell slot is not used.[/LEFT][/TD] [/TR] [TR] [TD]3[/TD] [TD][LEFT]You cast the [I]pyrotechnics[/I] spell in a random direction in front of you. The spell slot is not used.[/LEFT][/TD] [/TR] [TR] [TD]4[/TD] [TD][LEFT]You cast the [I]pyrotechnics[/I] spell in a random direction in front of you. The spell slot is used.[/LEFT][/TD] [/TR] [TR] [TD]5-6[/TD] [TD][LEFT]The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104 or other list).[/LEFT][/TD] [/TR] [/TABLE] Spell Misfire The energy of the spell is catastrophically released. [TABLE] [TR] [TD]D6[/TD] [TD]Effect[/TD] [/TR] [TR] [TD]1-2[/TD] [TD][LEFT]The spell releases its energy as a line 10 ft. long per level of the spell. Roll 1d6: 1) fire 2) force 3) lightning 4) necrotic 5) radiant 6) thunder Damage is equal to 2d6 per level of the spell. Creatures that make a successful Dexterity saving throw take half damage.[/LEFT][/TD] [/TR] [TR] [TD] 3-4[/TD] [TD][LEFT]The spell violently explodes. Creatures in a 30 ft. radius: Take 2d4 damage (type as above) per level of the spell (no saving throw). Must make a Strength saving throw or be knocked back 10 feet and prone.[/LEFT][/TD] [/TR] [TR] [TD]5[/TD] [TD][LEFT]The spell violently explodes. The caster: Takes 2d4 damage (type as above) per level of the spell (no saving throw). Must make a Strength saving throw or be knocked back 10 feet and prone.[/LEFT][/TD] [/TR] [TR] [TD]6[/TD] [TD][LEFT]The spell creates a random effect.[/LEFT][/TD] [/TR] [/TABLE] [/QUOTE]
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