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Fumble House Rule
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<blockquote data-quote="Azlan" data-source="post: 894688" data-attributes="member: 2340"><p>Our house rules incorporate a table that gives a fumble DC for each weapon. (The fumble DC for unarmed attacks and the natural weapons of creatures is simply 15.)</p><p></p><p>Examples of fumble DCs...</p><p></p><p>Dager: 16</p><p>Shortsword: 17</p><p>Longsword: 18</p><p>Bastardsword: 19</p><p>Greatsword: 20</p><p></p><p>Battleaxe: 19</p><p>Dwarven axe: 20</p><p>Great axe: 21</p><p></p><p>Lt Flail: 20</p><p>Hvy Flail: 21</p><p>Dire Flail: 22</p><p></p><p>Shortbow: 19</p><p>Compositebow: 20</p><p>Longbow: 21</p><p></p><p>Hand Crossbow: 17</p><p>Lt Crossbow: 18</p><p>Hvy Crossbow: 19</p><p></p><p>Sling: 20</p><p></p><p>A weapon's fumble DC is written beside each weapon entry on your character sheet.</p><p></p><p>You check for a fumble whenever you roll a natural 1 on an attack roll. When rolling against a fumble DC, you use the same attack modifier you would've used on the attack roll you just made.</p><p></p><p>Those fumble DCs may seem a bit high, but the results of a failed fumble check are fairly mild. (Usually, you end up just having to take a partial action to recover from the fumble.) In play-testing, we've found that this system makes combat a little more lively as well as a little more "realistic".</p><p></p><p>This may be more detail than most players want to bother with for fumble checks, but in our minds, it's no more bothersome than having to keep track of the threat range of each weapon.</p></blockquote><p></p>
[QUOTE="Azlan, post: 894688, member: 2340"] Our house rules incorporate a table that gives a fumble DC for each weapon. (The fumble DC for unarmed attacks and the natural weapons of creatures is simply 15.) Examples of fumble DCs... Dager: 16 Shortsword: 17 Longsword: 18 Bastardsword: 19 Greatsword: 20 Battleaxe: 19 Dwarven axe: 20 Great axe: 21 Lt Flail: 20 Hvy Flail: 21 Dire Flail: 22 Shortbow: 19 Compositebow: 20 Longbow: 21 Hand Crossbow: 17 Lt Crossbow: 18 Hvy Crossbow: 19 Sling: 20 A weapon's fumble DC is written beside each weapon entry on your character sheet. You check for a fumble whenever you roll a natural 1 on an attack roll. When rolling against a fumble DC, you use the same attack modifier you would've used on the attack roll you just made. Those fumble DCs may seem a bit high, but the results of a failed fumble check are fairly mild. (Usually, you end up just having to take a partial action to recover from the fumble.) In play-testing, we've found that this system makes combat a little more lively as well as a little more "realistic". This may be more detail than most players want to bother with for fumble checks, but in our minds, it's no more bothersome than having to keep track of the threat range of each weapon. [/QUOTE]
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