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Fumble: Need Help with Feat Design
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<blockquote data-quote="Aluvial" data-source="post: 5394759" data-attributes="member: 6862"><p>Hi, I would like some feedback about a Feat I would like to design to work with the Fumble rules for my game.</p><p> </p><p>IMC, if you roll a natural 1 on an attack roll, you have to roll a Fumble check. The DC for the check is 10 + 1d12. The modifier for your roll is your BAB + Dex modifier. This simulates both the unpredictable nature of combat, and the idea that more "combat agile" creatures will Fumble less. A failure means a roll on a chart, a natural roll of a 1 on the Fumble check means two rolls on the chart. I have charts for melee attacks and thrown weapons, and one for missile weapons. I'm developing charts for natural attacks and for spells.</p><p> </p><p>Anyhow, the purpose of this thread is help me talk through the Feat design that would help offset the chance for a fumble during the Fumble check. I could also use a name (although, I prefer practical names for Feats so I know exactly what they are meant to do).</p><p> </p><p>I've been thinking that the Feat should be a +2 competence bonus on Fumble checks, with the Improved version giving a +5 bonus (prereq: the first Feat). </p><p> </p><p>This is where I can use some helpful feedback. Do you think the bonus is enough for a feat that will happen in 1 in 20 attack rolls? If you would change the bonus (or add a prereq for the first feat, like a particular Dex modifier or something) what would you change and why? Any practical advice would be helpful to me in creating this as of yet, unnamed Feat for my campaign.</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5394759, member: 6862"] Hi, I would like some feedback about a Feat I would like to design to work with the Fumble rules for my game. IMC, if you roll a natural 1 on an attack roll, you have to roll a Fumble check. The DC for the check is 10 + 1d12. The modifier for your roll is your BAB + Dex modifier. This simulates both the unpredictable nature of combat, and the idea that more "combat agile" creatures will Fumble less. A failure means a roll on a chart, a natural roll of a 1 on the Fumble check means two rolls on the chart. I have charts for melee attacks and thrown weapons, and one for missile weapons. I'm developing charts for natural attacks and for spells. Anyhow, the purpose of this thread is help me talk through the Feat design that would help offset the chance for a fumble during the Fumble check. I could also use a name (although, I prefer practical names for Feats so I know exactly what they are meant to do). I've been thinking that the Feat should be a +2 competence bonus on Fumble checks, with the Improved version giving a +5 bonus (prereq: the first Feat). This is where I can use some helpful feedback. Do you think the bonus is enough for a feat that will happen in 1 in 20 attack rolls? If you would change the bonus (or add a prereq for the first feat, like a particular Dex modifier or something) what would you change and why? Any practical advice would be helpful to me in creating this as of yet, unnamed Feat for my campaign. Aluvial [/QUOTE]
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Fumble: Need Help with Feat Design
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