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Fumble: Need Help with Feat Design
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<blockquote data-quote="Aluvial" data-source="post: 5396091" data-attributes="member: 6862"><p>I see what you are saying. Perhaps tampering with this is just one more roll and one more process to figure. We have been fine with the static nature of the roll to this point, it just seems too static for the players at this point (I agree). We may try it and then if it turns out to be a pill, then just move it back to 15 (or try 16).</p><p>I'm glad you have shown this to me again, and it does make sense. The static bonus does fail to deliver at higher levels for most level-to-BAB fighter progressions, and who but the fighter may take a feat of this nature... good point. </p><p>Three good points, especially 2 and 3. I think that I've defaulted to Dex for this in the past because it does seem to deal with Dexterity (really Agility) but I see that Wisdom is just as viable. If the feat used a modifier that was BAB + Wis then characters might actually use it for a +4 bonus. Which brings you back to your point... </p><p>I think in retrospect you are correct. Two feats are silly, one is plenty to deal with my house rule anyway. I see your point about the static nature of a bonus... and I'm not sure if I can work around that without a bit more thought. I don't want to overcomplicate this, the mechanic gives us "something extra" in the combat, and the Fumble check that I propose could be based on Wisdom (conceivably) rather than Dexterity.</p><p> </p><p>Right now I think a static bonus of +4 is attractive and helpful, even if it becomes useless later (we allow retraining of feats at certain points in the game).</p><p> </p><p>I think that if I were to change from a static bonus, I could do a few different things. I admit that probability and I are not friends. I could maybe... </p><p>1) Your two rolls seems to increase the chance of success, but to this point, I don't understand the math (although I have the capacity to understand math, given the opportunity, if you know what I mean).</p><p>2) Increase the bonus by some factor of levels, which shows experience in combat unrelated to BAB.</p><p>3) Option 3.... ???</p><p> </p><p>(BTW, we use an opposed roll for Casting Defensively, the provoker can make their Con check vs. the AoO roll of the provokee. If the provokee succeeds in the roll, we make a second roll at the same bonus vs. the AC to see if the hit lands. We do the same kind of thing with Tumble.)</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5396091, member: 6862"] I see what you are saying. Perhaps tampering with this is just one more roll and one more process to figure. We have been fine with the static nature of the roll to this point, it just seems too static for the players at this point (I agree). We may try it and then if it turns out to be a pill, then just move it back to 15 (or try 16). I'm glad you have shown this to me again, and it does make sense. The static bonus does fail to deliver at higher levels for most level-to-BAB fighter progressions, and who but the fighter may take a feat of this nature... good point. Three good points, especially 2 and 3. I think that I've defaulted to Dex for this in the past because it does seem to deal with Dexterity (really Agility) but I see that Wisdom is just as viable. If the feat used a modifier that was BAB + Wis then characters might actually use it for a +4 bonus. Which brings you back to your point... I think in retrospect you are correct. Two feats are silly, one is plenty to deal with my house rule anyway. I see your point about the static nature of a bonus... and I'm not sure if I can work around that without a bit more thought. I don't want to overcomplicate this, the mechanic gives us "something extra" in the combat, and the Fumble check that I propose could be based on Wisdom (conceivably) rather than Dexterity. Right now I think a static bonus of +4 is attractive and helpful, even if it becomes useless later (we allow retraining of feats at certain points in the game). I think that if I were to change from a static bonus, I could do a few different things. I admit that probability and I are not friends. I could maybe... 1) Your two rolls seems to increase the chance of success, but to this point, I don't understand the math (although I have the capacity to understand math, given the opportunity, if you know what I mean). 2) Increase the bonus by some factor of levels, which shows experience in combat unrelated to BAB. 3) Option 3.... ??? (BTW, we use an opposed roll for Casting Defensively, the provoker can make their Con check vs. the AoO roll of the provokee. If the provokee succeeds in the roll, we make a second roll at the same bonus vs. the AC to see if the hit lands. We do the same kind of thing with Tumble.) Aluvial [/QUOTE]
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