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Fumbles
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<blockquote data-quote="Brother MacLaren" data-source="post: 2089431" data-attributes="member: 15999"><p>Easy? Easy if you're an untrained chump picking it a 2-bladed sword? Easy if you're a hobbyist who practices with a rapier weekly? Or easy if you're a trained warrior with years of experience using a longsword in actual deadly combat?</p><p></p><p>Yes, with some melee weapons and some degree of training self-injury is feasible. I still disagree that an accidental self-injury with a weapon should be comparable in degree to the injury inflicted by a trained fighter in an intentional attack against an opponent. It has to do with the range of motions involved, how the grip limits the areas than can be struck, how throwing your weight into a swing will increase its impact, how you cannot throw your weight into a swing against yourself... but I'm basing this on my knowledge of physics, axes, sledgehammers, and baseball bats, not actual combat, and I don't have statistics on how many knights or gladiators impaled themselves by accident. And it's your game.</p><p></p><p>Still, if you're going to introduce fumbles, introduce feats or combat to eliminate them. Fighters in particular should have that option -- if you really really want fumbles, then reserve "Perfect Hands" as a high-level fighter feat.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 2089431, member: 15999"] Easy? Easy if you're an untrained chump picking it a 2-bladed sword? Easy if you're a hobbyist who practices with a rapier weekly? Or easy if you're a trained warrior with years of experience using a longsword in actual deadly combat? Yes, with some melee weapons and some degree of training self-injury is feasible. I still disagree that an accidental self-injury with a weapon should be comparable in degree to the injury inflicted by a trained fighter in an intentional attack against an opponent. It has to do with the range of motions involved, how the grip limits the areas than can be struck, how throwing your weight into a swing will increase its impact, how you cannot throw your weight into a swing against yourself... but I'm basing this on my knowledge of physics, axes, sledgehammers, and baseball bats, not actual combat, and I don't have statistics on how many knights or gladiators impaled themselves by accident. And it's your game. Still, if you're going to introduce fumbles, introduce feats or combat to eliminate them. Fighters in particular should have that option -- if you really really want fumbles, then reserve "Perfect Hands" as a high-level fighter feat. [/QUOTE]
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