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Fumbles??
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<blockquote data-quote="reanjr" data-source="post: 1657471" data-attributes="member: 20740"><p>The Kingdoms of Kalamar DM Screen had a very simple, yet effective fumble chart. Basically, whenever a roll of 1 came up, you would roll a reflex save DC 15. If you succeed, nothing weird happens, you just miss. If you fail, you look on the chart, under how much you failed by [edit: this also fixes the problem of high level characters fumbling often, because a natural 1 is NOT treated as a failure]. So if you failed by 1 (got a 14) nothing tragic would happen, but some small annoyance. If you got a 1 (failed by 14) all sorts of bad could occur. You could probably easily create a similar chart. Weapons breaking, weapons flying 1d20 feet away, wide swing, leaving yourself open for an attack of opporunity, injuring oneself (unlikely with most weapons, but I suppose it could happen occasionally), injuring a nearby ally, etc. are all things I can think of off the top of my head.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1657471, member: 20740"] The Kingdoms of Kalamar DM Screen had a very simple, yet effective fumble chart. Basically, whenever a roll of 1 came up, you would roll a reflex save DC 15. If you succeed, nothing weird happens, you just miss. If you fail, you look on the chart, under how much you failed by [edit: this also fixes the problem of high level characters fumbling often, because a natural 1 is NOT treated as a failure]. So if you failed by 1 (got a 14) nothing tragic would happen, but some small annoyance. If you got a 1 (failed by 14) all sorts of bad could occur. You could probably easily create a similar chart. Weapons breaking, weapons flying 1d20 feet away, wide swing, leaving yourself open for an attack of opporunity, injuring oneself (unlikely with most weapons, but I suppose it could happen occasionally), injuring a nearby ally, etc. are all things I can think of off the top of my head. [/QUOTE]
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