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Fun And The Flow In Games
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<blockquote data-quote="Jhaelen" data-source="post: 7723350" data-attributes="member: 46713"><p>Most of the things you list are a matter of personal preference; it's not really a list of things game designers should avoid.</p><p></p><p>I've been thinking about the matter of 'fun' in the context of video and board games quite a bit. Especially regarding video games.</p><p>I'm finding that most modern video games aren't very challenging or fun, but they're often extremely addictive:</p><p>They achieve that by a constant stream of small 'rewards' given out for playing the game, which manages to keep players hooked.</p><p></p><p>Every couple of months I review the games I'm currently playing and try to decide objectively if I'm still having fun playing them.</p><p>More often than not I find them lacking in that regard and stop.</p><p></p><p>By comparison, older video games had a tendency to be really hard, probably hearkening back to their origin as coin-operated arcade machines:</p><p>They tried to hook players by spurring their ambition. And after getting past a tough spot, there was the infamous 'insert coin to continue',</p><p>if you wanted to avoid having to replay from the beginning.</p><p>(These games are also the only ones I feel having a connection to 'the flow':</p><p>To play them well, you _had_ to enter a certain 'trance-like' state, allowing you to get past 'impossible' spots;</p><p>something that was hard to replicate once you've left that state for even a short time.)</p><p></p><p>What I've found when playing some of my old favorites is that I no longer have the high frustration tolerance required to be somewhat successful in these games.</p><p>I consider that to be at least in part the result of being conditioned by modern games.</p><p></p><p>Regarding board games, there's definitely quite a few really enjoy playing, although I wouldn't call them 'fun'.</p><p>Typically, these are mentally exhausting games requiring good strategy and/or tactics; let's call them 'brain-burners'.</p><p>However, these games manage to achieve something that somewhat shallower 'fun' games don't:</p><p>They often create a truly memorable experience.</p><p></p><p>RPGs are similar to this, and I tend to remember either really tough encounters or ingenious solutions to encounters that probably would have been really tough, otherwise.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7723350, member: 46713"] Most of the things you list are a matter of personal preference; it's not really a list of things game designers should avoid. I've been thinking about the matter of 'fun' in the context of video and board games quite a bit. Especially regarding video games. I'm finding that most modern video games aren't very challenging or fun, but they're often extremely addictive: They achieve that by a constant stream of small 'rewards' given out for playing the game, which manages to keep players hooked. Every couple of months I review the games I'm currently playing and try to decide objectively if I'm still having fun playing them. More often than not I find them lacking in that regard and stop. By comparison, older video games had a tendency to be really hard, probably hearkening back to their origin as coin-operated arcade machines: They tried to hook players by spurring their ambition. And after getting past a tough spot, there was the infamous 'insert coin to continue', if you wanted to avoid having to replay from the beginning. (These games are also the only ones I feel having a connection to 'the flow': To play them well, you _had_ to enter a certain 'trance-like' state, allowing you to get past 'impossible' spots; something that was hard to replicate once you've left that state for even a short time.) What I've found when playing some of my old favorites is that I no longer have the high frustration tolerance required to be somewhat successful in these games. I consider that to be at least in part the result of being conditioned by modern games. Regarding board games, there's definitely quite a few really enjoy playing, although I wouldn't call them 'fun'. Typically, these are mentally exhausting games requiring good strategy and/or tactics; let's call them 'brain-burners'. However, these games manage to achieve something that somewhat shallower 'fun' games don't: They often create a truly memorable experience. RPGs are similar to this, and I tend to remember either really tough encounters or ingenious solutions to encounters that probably would have been really tough, otherwise. [/QUOTE]
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