Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fun And The Flow In Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 7723644" data-attributes="member: 6688858"><p>I wouldn't call it "very niche" when Dark Souls III was the <a href="http://www.vgchartz.com/yearly/2016/Global/" target="_blank">30th best-selling game of 2016</a>. I wouldn't say all games should be like DS, but I think it will be influential given its critical and commercial success.</p><p></p><p>Also I think something like jumping into multiplayer Battlefield 1 is actually more frustrating and unforgiving than Dark Souls, and that's enormously popular as well. I think it's become increasingly obvious that game designers have vastly overestimated the importance of a <em>smooth</em> learning curve. A temporary plateau in the learning curve is a quid pro quo -- it's frustrating, but also more satisfying to overcome. This satisfaction is also enhanced by the network effect of knowing that everybody else is playing on the same difficulty level.</p><p></p><p>As for horror games like Silent Hill, I don't think that the anxiety produced by high difficulty is inappropriate in that context at all. Quite the opposite. The problem is when it requires the player to repeat the same content over and over again, but this is only necessary if the game narrative is very linear. A non-linear horror game (like Day Z or Friday the 13th) can have players frequently failing during moments of fear/anxiety without requiring them to repeat content.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 7723644, member: 6688858"] I wouldn't call it "very niche" when Dark Souls III was the [URL="http://www.vgchartz.com/yearly/2016/Global/"]30th best-selling game of 2016[/URL]. I wouldn't say all games should be like DS, but I think it will be influential given its critical and commercial success. Also I think something like jumping into multiplayer Battlefield 1 is actually more frustrating and unforgiving than Dark Souls, and that's enormously popular as well. I think it's become increasingly obvious that game designers have vastly overestimated the importance of a [I]smooth[/I] learning curve. A temporary plateau in the learning curve is a quid pro quo -- it's frustrating, but also more satisfying to overcome. This satisfaction is also enhanced by the network effect of knowing that everybody else is playing on the same difficulty level. As for horror games like Silent Hill, I don't think that the anxiety produced by high difficulty is inappropriate in that context at all. Quite the opposite. The problem is when it requires the player to repeat the same content over and over again, but this is only necessary if the game narrative is very linear. A non-linear horror game (like Day Z or Friday the 13th) can have players frequently failing during moments of fear/anxiety without requiring them to repeat content. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fun And The Flow In Games
Top