Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fun And The Flow In Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7723681" data-attributes="member: 6801286"><p>Yeah, the game seems to have tapped a very specific (but apparently large) sub-group of gamers. So yes, perhaps niche is the wrong word. And I agree that it will be very influential (in many ways it already is right now). And to think reviewers totally dismissed Demons Souls when it came out. Funny how that perception can change.</p><p></p><p></p><p></p><p>I think that's a fair point. I think multiplayer games such as Battlefield and Counterstrike can be very discouraging, because if an unexperienced player were to step into it, they would have their butt handed to them by far more experienced players. I think Team Fortress 2 does a far better job at this in that regard. The various classes provide some what of a learning curve. But even that lacks a proper tutorial to tell the player how to really play the classes. I think a lot of game designers (and also gamers) make the mistake of thinking that a smooth learning curve equals the game being too easy, but far from it. Its more akin to providing a poor manual with your game. A game should have a smooth learning curve, regardless of the intended difficulty of the main game. Even the Dark Souls game fail a bit in that regard. Several of them start out pretty hard, and then loosen up later on. </p><p></p><p></p><p></p><p>But both of those are multiplayer games. In general, single player horror games tend to be quite linear. And having to replay the same section multiple times can quickly drain the suspense and fear from such a game. This was the case with Fatal Frame 3 for example, which had a really tough final boss that was pretty frustrating. I didn't feel like the added difficulty made it a scarier game. </p><p></p><p>[video=youtube;gpsdSd_MrvA]https://www.youtube.com/watch?v=gpsdSd_MrvA[/video]</p><p><em>(Fatal Frame 3's final boss fight was mostly made difficult due to the insta-kill attack of the boss, and the blurry screen)</em></p><p></p><p>Of course, maybe that also depends on the manner in which the game is made more difficult. On the other hand, the horror game Obscure was pretty difficult, and it did add to the menace and dread of enemies for that game. So it all depends on the execution I suppose.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7723681, member: 6801286"] Yeah, the game seems to have tapped a very specific (but apparently large) sub-group of gamers. So yes, perhaps niche is the wrong word. And I agree that it will be very influential (in many ways it already is right now). And to think reviewers totally dismissed Demons Souls when it came out. Funny how that perception can change. I think that's a fair point. I think multiplayer games such as Battlefield and Counterstrike can be very discouraging, because if an unexperienced player were to step into it, they would have their butt handed to them by far more experienced players. I think Team Fortress 2 does a far better job at this in that regard. The various classes provide some what of a learning curve. But even that lacks a proper tutorial to tell the player how to really play the classes. I think a lot of game designers (and also gamers) make the mistake of thinking that a smooth learning curve equals the game being too easy, but far from it. Its more akin to providing a poor manual with your game. A game should have a smooth learning curve, regardless of the intended difficulty of the main game. Even the Dark Souls game fail a bit in that regard. Several of them start out pretty hard, and then loosen up later on. But both of those are multiplayer games. In general, single player horror games tend to be quite linear. And having to replay the same section multiple times can quickly drain the suspense and fear from such a game. This was the case with Fatal Frame 3 for example, which had a really tough final boss that was pretty frustrating. I didn't feel like the added difficulty made it a scarier game. [video=youtube;gpsdSd_MrvA]https://www.youtube.com/watch?v=gpsdSd_MrvA[/video] [I](Fatal Frame 3's final boss fight was mostly made difficult due to the insta-kill attack of the boss, and the blurry screen)[/I] Of course, maybe that also depends on the manner in which the game is made more difficult. On the other hand, the horror game Obscure was pretty difficult, and it did add to the menace and dread of enemies for that game. So it all depends on the execution I suppose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fun And The Flow In Games
Top