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Fun classes that hold their own in Tier 3
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<blockquote data-quote="TwoSix" data-source="post: 7874099" data-attributes="member: 205"><p>Specifically in the late tier 2 to tier 3 range:</p><p></p><p>1). Not casters in general. 6th-7th level spells are really good, but it’s a once per long rest bump in power. You don’t play all that different because your resource suite doesn’t change much.</p><p></p><p>2) Moon druids. Elemental wild shape feels very different in play than single digit level wild shape, because it’s much stronger and can only be done once per short rest. Casting a strong long duration concentration spell (like a conjure) is de rigeur, but having a little more spell versatility also becomes vital, because you’re more likely to actually need to spend time in caster form.</p><p></p><p>3) Monks are functionally better but less fun at tier 3. You have enough ki points that spamming stunning strike on high priority targets is pretty much always the best approach.</p><p></p><p>4) Higher in tier 3, but 14th level illusionist wizards are amazing fun. Reshape the environment on virtually every action.</p><p></p><p>5) Personal opinion, but sorcerers are really fun at tier 3. Managing your spell list isn’t quite as ruthless of a challenge, and you have enough sorcery points that you can metamagic a good amount of your spell casts.</p><p></p><p>6). There are some good MC options that really come alive early in tier 3, especially some combinations that allow for martial class 5/some other class 5 that has a strong 5th level feature. I’m a big fan of rogue 5 for uncanny dodge, mixed with fighter, barbarian, or monk.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7874099, member: 205"] Specifically in the late tier 2 to tier 3 range: 1). Not casters in general. 6th-7th level spells are really good, but it’s a once per long rest bump in power. You don’t play all that different because your resource suite doesn’t change much. 2) Moon druids. Elemental wild shape feels very different in play than single digit level wild shape, because it’s much stronger and can only be done once per short rest. Casting a strong long duration concentration spell (like a conjure) is de rigeur, but having a little more spell versatility also becomes vital, because you’re more likely to actually need to spend time in caster form. 3) Monks are functionally better but less fun at tier 3. You have enough ki points that spamming stunning strike on high priority targets is pretty much always the best approach. 4) Higher in tier 3, but 14th level illusionist wizards are amazing fun. Reshape the environment on virtually every action. 5) Personal opinion, but sorcerers are really fun at tier 3. Managing your spell list isn’t quite as ruthless of a challenge, and you have enough sorcery points that you can metamagic a good amount of your spell casts. 6). There are some good MC options that really come alive early in tier 3, especially some combinations that allow for martial class 5/some other class 5 that has a strong 5th level feature. I’m a big fan of rogue 5 for uncanny dodge, mixed with fighter, barbarian, or monk. [/QUOTE]
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Fun classes that hold their own in Tier 3
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