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<blockquote data-quote="jimmifett" data-source="post: 5643527" data-attributes="member: 55006"><p>I'll conceed the interpretation of "if available" to refer to an existance of a Second Wind action, even tho I believe it is more intended for limiting one second wind per encounter than the availability of an action type.</p><p> </p><p>On the flip side, this interpretation <em><strong>also</strong></em> means that any allies/neutrals that are, say hirelings or DM NPCs, participating in a fight are not entitled to a First Aid action triggering a second wind. If your party is defending or just fighting along side a non-minion NPC, and the party has already expended it's normal healing, there is no way to kick off a second wind to help that ally/neutral controlled by the DM. If you wanted to be extra nitpicky, then a player not present at a session who's character is controlled by a DM is therefore also prevented from the benefits of a First Aid action.</p><p> </p><p>Two edge sword and all that</p><p> </p><p>However, if one is to take the "if available" clause to mean single use of a second wind per encounter, then you can have even <em>more</em> Rat Bastard fun with Dominate and charm. Everyone <em>loves</em> when a dominated character attacks itself or an ally. But how fun is it to use that domination to force the character to heal an adjacent creature who is on team evil? Which is truly a more dastardly use of Dominate?</p><p> </p><p>I'll stick with the Rat Bastard interpretation of "if available".</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5643527, member: 55006"] I'll conceed the interpretation of "if available" to refer to an existance of a Second Wind action, even tho I believe it is more intended for limiting one second wind per encounter than the availability of an action type. On the flip side, this interpretation [I][B]also[/B][/I] means that any allies/neutrals that are, say hirelings or DM NPCs, participating in a fight are not entitled to a First Aid action triggering a second wind. If your party is defending or just fighting along side a non-minion NPC, and the party has already expended it's normal healing, there is no way to kick off a second wind to help that ally/neutral controlled by the DM. If you wanted to be extra nitpicky, then a player not present at a session who's character is controlled by a DM is therefore also prevented from the benefits of a First Aid action. Two edge sword and all that However, if one is to take the "if available" clause to mean single use of a second wind per encounter, then you can have even [I]more[/I] Rat Bastard fun with Dominate and charm. Everyone [I]loves[/I] when a dominated character attacks itself or an ally. But how fun is it to use that domination to force the character to heal an adjacent creature who is on team evil? Which is truly a more dastardly use of Dominate? I'll stick with the Rat Bastard interpretation of "if available". [/QUOTE]
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