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<blockquote data-quote="hawkeyefan" data-source="post: 7303373" data-attributes="member: 6785785"><p>The player would make all rolls at once when someone got to his character to administer healing, etc. So the possibility of getting to 1 HP by rolling a natural 20 is removed. Or at least delayed. Kind of a drawback to doing it this way, but in our experience, a nat 20 restoring 1 HP usually wound up being a bad thing for a PC....very often they would get to their feet, take one action, and then immediately get knocked back down again. </p><p></p><p>We found a lot of "whack a mole" situations would come up in play given how 5E handles the 0 HP thing, and that phenomenon seems to be an unfortunate side-effect of the game mechanics that none of us like. I've never seen a movie or read a book where a character was unconscious in a fight, then got up and got knocked out again, then got up and knocked out again, then got up.....it just seems ridiculous and breaks our immersion a bit, so we decided it was not a bad thing for this to go away. </p><p></p><p>So now, if they roll the natural 20 when the other party member reaches them, then that party member finds them conscious and not in danger of dying. </p><p></p><p>The alternative would be for me as DM to make the rolls for them in secret. Which seems a good option....but my players tend to like to make their own rolls for such things, and I think it also removes any doubt about my impartiality on the matter. Although to be honest, if I ever did fudge such a roll, it would be far more likely to be in the PC's favor than against it. But they like to make the rolls....it puts their fate in their own hands, so to speak, so I'm fine with the rule working that way. But I'd say this is a decent option for others who don't have players like mine.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7303373, member: 6785785"] The player would make all rolls at once when someone got to his character to administer healing, etc. So the possibility of getting to 1 HP by rolling a natural 20 is removed. Or at least delayed. Kind of a drawback to doing it this way, but in our experience, a nat 20 restoring 1 HP usually wound up being a bad thing for a PC....very often they would get to their feet, take one action, and then immediately get knocked back down again. We found a lot of "whack a mole" situations would come up in play given how 5E handles the 0 HP thing, and that phenomenon seems to be an unfortunate side-effect of the game mechanics that none of us like. I've never seen a movie or read a book where a character was unconscious in a fight, then got up and got knocked out again, then got up and knocked out again, then got up.....it just seems ridiculous and breaks our immersion a bit, so we decided it was not a bad thing for this to go away. So now, if they roll the natural 20 when the other party member reaches them, then that party member finds them conscious and not in danger of dying. The alternative would be for me as DM to make the rolls for them in secret. Which seems a good option....but my players tend to like to make their own rolls for such things, and I think it also removes any doubt about my impartiality on the matter. Although to be honest, if I ever did fudge such a roll, it would be far more likely to be in the PC's favor than against it. But they like to make the rolls....it puts their fate in their own hands, so to speak, so I'm fine with the rule working that way. But I'd say this is a decent option for others who don't have players like mine. [/QUOTE]
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