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Fun, fun, fun... 'till the DM takes the T-Bird away
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<blockquote data-quote="Sunseeker" data-source="post: 7120176"><p>Well, sort of, but by controlling your own actions you can also control the table. Talking about out-of-game activities may be enjoyable for an individual or multiple individuals at the table, but it may also drastically decrease the "fun" the table has. By not engaging in this, you can increase the overall "fun" of the table, by taking a minor hit to your own fun. </p><p></p><p>As someone who regularly power-builds (for no real reason other than it comes naturally to me) I can very easily take in-game character actions and personal player actions that will increase the fun of the entire group but cause no real decrease in my own fun. I can choose to give the DM a hard time to get my way, or I can choose to just roll/role with it. </p><p></p><p>There is a player at my table who constantly demands explanations for <em>everything</em> she simply cannot "roll with it" in I'd say, 80% of situations. This very obviously decreases the DM's enjoyment of the game and the rest of the players, to compensate I often am just "chill" with anything that happens, smoothing out situations this other player roughs up (I'm very much the co-DM for this table), even at times when I'd like to put up a fight, I don't because it's not going to impact my enjoyment much (lets say, 1-2 points) and it's going to improve everyone else's enjoyment by 2-3 points) that's a very worthwhile gain for a very low cost.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7120176"] Well, sort of, but by controlling your own actions you can also control the table. Talking about out-of-game activities may be enjoyable for an individual or multiple individuals at the table, but it may also drastically decrease the "fun" the table has. By not engaging in this, you can increase the overall "fun" of the table, by taking a minor hit to your own fun. As someone who regularly power-builds (for no real reason other than it comes naturally to me) I can very easily take in-game character actions and personal player actions that will increase the fun of the entire group but cause no real decrease in my own fun. I can choose to give the DM a hard time to get my way, or I can choose to just roll/role with it. There is a player at my table who constantly demands explanations for [I]everything[/I] she simply cannot "roll with it" in I'd say, 80% of situations. This very obviously decreases the DM's enjoyment of the game and the rest of the players, to compensate I often am just "chill" with anything that happens, smoothing out situations this other player roughs up (I'm very much the co-DM for this table), even at times when I'd like to put up a fight, I don't because it's not going to impact my enjoyment much (lets say, 1-2 points) and it's going to improve everyone else's enjoyment by 2-3 points) that's a very worthwhile gain for a very low cost. [/QUOTE]
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