Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
(Fun) - Gravity Proves Standard Human has 9 HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8263335" data-attributes="member: 5889"><p>Disclaimer: This topic is completely silly and for fun. Lets keep it light, I know how serious some people like to take this stuff. Also, for my 4d6 statistics, I ran 4 million random number simulations to get the numbers. So the % should be very close, certainly close enough for this, but they are not statistically perfect.</p><p></p><p>Its the eternal question. Sure PCs get big hitpoints and levels and XYZ, but how about your normal, stock human. How many hitpoints do they really have? Its the eternal question, and through the power of physics, it can finally be settled, once and for all!</p><p></p><p>So lets start with a fun fact: <strong>A human that falls from a height of 48 feet (4 stories) has a 50% chance to die</strong>. Yes its really that high, apparently we humans are more durable than you might think. Now doesn't mean your not heinously injured, but you can survive a very high fall a decent amount of the time.</p><p></p><p>5e teaches us that falling deals 1d6 damage per 10 feet, or 4d6 damage. Some of you may want to round up to 50 feet or 5d6....but this is dnd damn it, and we round down!</p><p></p><p>Now in 5e, there are two ways that a fall could kill us:</p><ul> <li data-xf-list-type="ul">Deals damage = double our hitpoints = instant death</li> <li data-xf-list-type="ul">Deals damage above hitpoints -> die by death saves</li> </ul><p>We are going to assume that the person has full hp when they make the fall, and that they do not receive any assistance or further damage afterward, aka they are at the whims of the death saves if they fall unconscious.</p><p></p><p>So our second fun fact: <strong>An unconscious 5e character has a 57.6% chance to survive without assistance</strong>. If nothing else in this post interests you, enjoy that statistic. That includes rolling 20s and nat 1, its the whole show, and took me some effort to calculate!</p><p></p><p>So now we crunch the numbers. What hitpoint number gives us the appropriate life and death numbers to get us our 50% survive rate?</p><p></p><p>The answer: 9 hp.</p><p></p><p>At 9 hp:</p><p>% Live Straight up (aka take 9 or less damage on 4d6): 9.75%</p><p>% Die Straight up (aka take 18 or more damage on 4d6): 15.90%</p><p>% Fall Unconscious (10-17 damage): 74.35%</p><ul> <li data-xf-list-type="ul">Unconscious but Stable: .7435 * .576 = .428 = 42.8%</li> <li data-xf-list-type="ul">Unconscious and bleed out: .7435 * .424 = .315 = 31.5%</li> </ul><p>Total % Live Chance: %Live + %Unconscious but Stable = 52.6%</p><p>Total % Death Chance: %Death + %Unconscious and Bleed out = 47.4%</p><p></p><p>That is the closest to the 50% number we can get. At 8 hp, the death chance is way too high (59.4%).</p><p></p><p></p><p>So I expect everyone to take this number as gospel and now go update all of your adventures so that all normal humans have 9 hp. The math has spoken! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 8263335, member: 5889"] Disclaimer: This topic is completely silly and for fun. Lets keep it light, I know how serious some people like to take this stuff. Also, for my 4d6 statistics, I ran 4 million random number simulations to get the numbers. So the % should be very close, certainly close enough for this, but they are not statistically perfect. Its the eternal question. Sure PCs get big hitpoints and levels and XYZ, but how about your normal, stock human. How many hitpoints do they really have? Its the eternal question, and through the power of physics, it can finally be settled, once and for all! So lets start with a fun fact: [B]A human that falls from a height of 48 feet (4 stories) has a 50% chance to die[/B]. Yes its really that high, apparently we humans are more durable than you might think. Now doesn't mean your not heinously injured, but you can survive a very high fall a decent amount of the time. 5e teaches us that falling deals 1d6 damage per 10 feet, or 4d6 damage. Some of you may want to round up to 50 feet or 5d6....but this is dnd damn it, and we round down! Now in 5e, there are two ways that a fall could kill us: [LIST] [*]Deals damage = double our hitpoints = instant death [*]Deals damage above hitpoints -> die by death saves [/LIST] We are going to assume that the person has full hp when they make the fall, and that they do not receive any assistance or further damage afterward, aka they are at the whims of the death saves if they fall unconscious. So our second fun fact: [B]An unconscious 5e character has a 57.6% chance to survive without assistance[/B]. If nothing else in this post interests you, enjoy that statistic. That includes rolling 20s and nat 1, its the whole show, and took me some effort to calculate! So now we crunch the numbers. What hitpoint number gives us the appropriate life and death numbers to get us our 50% survive rate? The answer: 9 hp. At 9 hp: % Live Straight up (aka take 9 or less damage on 4d6): 9.75% % Die Straight up (aka take 18 or more damage on 4d6): 15.90% % Fall Unconscious (10-17 damage): 74.35% [LIST] [*]Unconscious but Stable: .7435 * .576 = .428 = 42.8% [*]Unconscious and bleed out: .7435 * .424 = .315 = 31.5% [/LIST] Total % Live Chance: %Live + %Unconscious but Stable = 52.6% Total % Death Chance: %Death + %Unconscious and Bleed out = 47.4% That is the closest to the 50% number we can get. At 8 hp, the death chance is way too high (59.4%). So I expect everyone to take this number as gospel and now go update all of your adventures so that all normal humans have 9 hp. The math has spoken! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(Fun) - Gravity Proves Standard Human has 9 HP
Top