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Fun ideas for a Diviner mini-villain
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<blockquote data-quote="Trit One-Ear" data-source="post: 7592332" data-attributes="member: 6678017"><p>Hey all,</p><p></p><p>I'm about to introduce a new antagonist for my players to hate, and could use some help coming up with ways besides combat for them to clash with him.</p><p></p><p>A local Lord's attempts to muster his armies have been thwarted at every turn. No matter what he tries, messengers are intercepted, spells counterspelled, and spies caught. The reason - his enemies have hired a powerful Diviner to watch him and foil his efforts. The Diviner has allied himself with a Nothic, who possesses knowledge of a powerful item that allows divination magic to bypass wards and protection spells.</p><p></p><p>Neither the Nothic or the Diviner have particularly strong combat abilities (my group is 8th lvl), so I'm trying to think of ways his knowledge of the future can help him get the better of the party.</p><p></p><p>I'm already thinking he can easily set up ambushes etc, and I'll be borrowing an idea from OotS if/when the party ever catches up with him and kills him (pre-arranging for a raise dead spell after they leave). Any other fun ideas to make my players hate this guy before they ever meet him?</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 7592332, member: 6678017"] Hey all, I'm about to introduce a new antagonist for my players to hate, and could use some help coming up with ways besides combat for them to clash with him. A local Lord's attempts to muster his armies have been thwarted at every turn. No matter what he tries, messengers are intercepted, spells counterspelled, and spies caught. The reason - his enemies have hired a powerful Diviner to watch him and foil his efforts. The Diviner has allied himself with a Nothic, who possesses knowledge of a powerful item that allows divination magic to bypass wards and protection spells. Neither the Nothic or the Diviner have particularly strong combat abilities (my group is 8th lvl), so I'm trying to think of ways his knowledge of the future can help him get the better of the party. I'm already thinking he can easily set up ambushes etc, and I'll be borrowing an idea from OotS if/when the party ever catches up with him and kills him (pre-arranging for a raise dead spell after they leave). Any other fun ideas to make my players hate this guy before they ever meet him? Trit [/QUOTE]
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Fun ideas for a Diviner mini-villain
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