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Fun new use for exhaustion?
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<blockquote data-quote="DEFCON 1" data-source="post: 8825707" data-attributes="member: 7006"><p>I agree that it is a rule that you should playtest for yourself to see if it is effective for your table. Any cool new options a DM can add in to their table to make the game more fun and exciting for their players is awesome in my book.</p><p></p><p>I do know though that personally it wouldn't find much benefit at my table, because rare is the situation where a single hit or miss is so imperative that changing a miss to a hit is going to be worth the time of tracking the penalties. It's the same thinking which made me embrace the decision of 5E to eliminate all the small +1 and +2 bonuses and penalties and just switch over to Advantage/Disadvantage. I don't find the combat rules so engaging that I want to get further into their weeds by adding back in all these little nitpicky additions and subtractions in an effort to make the combat more "strategic". I play other games like <em>Twilight Imperium</em> or <em>Terraforming Mars</em> if I need to scratch that "tactics and strategy" itch. I save D&D for the performance art. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8825707, member: 7006"] I agree that it is a rule that you should playtest for yourself to see if it is effective for your table. Any cool new options a DM can add in to their table to make the game more fun and exciting for their players is awesome in my book. I do know though that personally it wouldn't find much benefit at my table, because rare is the situation where a single hit or miss is so imperative that changing a miss to a hit is going to be worth the time of tracking the penalties. It's the same thinking which made me embrace the decision of 5E to eliminate all the small +1 and +2 bonuses and penalties and just switch over to Advantage/Disadvantage. I don't find the combat rules so engaging that I want to get further into their weeds by adding back in all these little nitpicky additions and subtractions in an effort to make the combat more "strategic". I play other games like [I]Twilight Imperium[/I] or [I]Terraforming Mars[/I] if I need to scratch that "tactics and strategy" itch. I save D&D for the performance art. ;) [/QUOTE]
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