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[Fun]Really Broken Combos
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<blockquote data-quote="Arvok" data-source="post: 8210812" data-attributes="member: 6990899"><p>5th level Ranger (Gloom Stalker)/3rd level Rogue (Assassin). You're invisible to darkvision, you should have a very good initiative modifier since you add Dex AND Wis, you get an extra attack at the start of combat, that attack does an extra d8, you have advantage on attack rolls on the first round of combat against creatures that haven't acted yet, AND any hit against a creature that is surprised is a critical. Given that you're probably invisible at the start of combat your first action should be 3 attacks, all at advantage, all at +1d6 damage from Hunter's Mark, 1 at +2d6 from sneak attack, 1 at +1d8 damage from Dread Ambusher, and all hits probably crits since the target is surprised if you managed to sneak up on your target (since you're invisible). This isn't a sure-fire thing, but it's not that hard to pull off. If you manage to get an oathbow, each of those attacks does an extra 3d6 (6d6 if your target is surprised, which--again--it should be). You can take a boss monster down by half its hit point total before the party fighter moves into melee.</p></blockquote><p></p>
[QUOTE="Arvok, post: 8210812, member: 6990899"] 5th level Ranger (Gloom Stalker)/3rd level Rogue (Assassin). You're invisible to darkvision, you should have a very good initiative modifier since you add Dex AND Wis, you get an extra attack at the start of combat, that attack does an extra d8, you have advantage on attack rolls on the first round of combat against creatures that haven't acted yet, AND any hit against a creature that is surprised is a critical. Given that you're probably invisible at the start of combat your first action should be 3 attacks, all at advantage, all at +1d6 damage from Hunter's Mark, 1 at +2d6 from sneak attack, 1 at +1d8 damage from Dread Ambusher, and all hits probably crits since the target is surprised if you managed to sneak up on your target (since you're invisible). This isn't a sure-fire thing, but it's not that hard to pull off. If you manage to get an oathbow, each of those attacks does an extra 3d6 (6d6 if your target is surprised, which--again--it should be). You can take a boss monster down by half its hit point total before the party fighter moves into melee. [/QUOTE]
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