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<blockquote data-quote="EzekielRaiden" data-source="post: 8226668" data-attributes="member: 6790260"><p>There's always my surprisingly-not-gimped ultra-skill character. (And this build even has a rational story behind it!)</p><p></p><p>Half Elf Rogue 1/Bard (Lore) 3/Cleric (Knowledge) 1/Bard +15. With just two feats (Skilled + Prodigy), you get ALL (+ Thieves' Tools and one other set of tools), and 9 of those proficiencies have Expertise.</p><p></p><p>Half Elf (2) + Background (2) + Rogue (4 + ThTools) + 1 (Bard MC) + 3 (Lore) + 2 (Knowledge) + 3 (Skilled) + 1 (Prodigy) = 18</p><p>Expertise: 2 (Rogue 1) + 4 (Bard 10) + 2 (Knowledge) + 1 (Prodigy) = 9</p><p></p><p>More realistically, you'd drop Skilled because you can quite easily pick three skills you don't care that much about (perhaps Animal Handling, Medicine, and Survival?) which you can trust other characters to handle if an expert is needed, and which you'll still be decent at because of Jack of All Trades.</p><p></p><p>On top of the above, you have medium armor and shields, and all the goodies of Rogue 1. You <em>do</em> end up a full spell level behind until high level, but you lose almost no spell slots, and the Bard capstone is crap so you'll hardly miss it. Losing out on that final ASI is a cost, but not a nasty one, given how central Charisma is.</p><p></p><p>You get a solid, well-rounded package that is ALSO an incredible expert at almost every skill she attempts, and even her few areas of "weakness" are more "well I'm not <em>amazing</em> at that, just <em>decent</em>." The true Renaissance woman.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8226668, member: 6790260"] There's always my surprisingly-not-gimped ultra-skill character. (And this build even has a rational story behind it!) Half Elf Rogue 1/Bard (Lore) 3/Cleric (Knowledge) 1/Bard +15. With just two feats (Skilled + Prodigy), you get ALL (+ Thieves' Tools and one other set of tools), and 9 of those proficiencies have Expertise. Half Elf (2) + Background (2) + Rogue (4 + ThTools) + 1 (Bard MC) + 3 (Lore) + 2 (Knowledge) + 3 (Skilled) + 1 (Prodigy) = 18 Expertise: 2 (Rogue 1) + 4 (Bard 10) + 2 (Knowledge) + 1 (Prodigy) = 9 More realistically, you'd drop Skilled because you can quite easily pick three skills you don't care that much about (perhaps Animal Handling, Medicine, and Survival?) which you can trust other characters to handle if an expert is needed, and which you'll still be decent at because of Jack of All Trades. On top of the above, you have medium armor and shields, and all the goodies of Rogue 1. You [I]do[/I] end up a full spell level behind until high level, but you lose almost no spell slots, and the Bard capstone is crap so you'll hardly miss it. Losing out on that final ASI is a cost, but not a nasty one, given how central Charisma is. You get a solid, well-rounded package that is ALSO an incredible expert at almost every skill she attempts, and even her few areas of "weakness" are more "well I'm not [I]amazing[/I] at that, just [I]decent[/I]." The true Renaissance woman. [/QUOTE]
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