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<blockquote data-quote="fireinthedust" data-source="post: 5016458" data-attributes="member: 51930"><p>Have you tried a Ranger/Rogue mix? Really you need Thievery, Athletics/acrobatics, History, and maybe Arcana to get rid of certain traps. Dexterity and Strength, and Wisdom for noticing stuff, but also Int (history/arcana/treasure hunter), and some effort put into Cha (streetwise). Not too much, though, as he tends to get into trouble when he opens his mouth.</p><p></p><p>I'd go Ranger or Rogue, just because he's so mobile, rough and tumble.</p><p> Eladrin have that skill training, so that would broaden your horizons. Backgrounds are another helpful option for skills. Human is for sure an option, and things like Action Surge and Adroit Explorer are exactly the sorts of things that reflect Indie for me: Action Points = Luck, right?</p><p></p><p></p><p></p><p>As for fun builds, on the CharOp boards I found a fun Swordmage build called the Feysword and Feyblade. The builds are designed to maximize teleporting, as the MC into Feypact Warlock for the Feypact PP Feytouched means doing Int damage to adjacent enemies whenever I teleport. Swordmages, especially Eladrin, teleport all the time, either due to Assault Aegis power or just from their class powers; add to that feats like Fey Death and Fey Escape, plus items, plus teleports on more than just immediate reactions. That means adding upwards of 7 or 8 damage per foe per round, plus any additional teleports multiplying that... and teleporting like a fancy pants with a sugar high.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5016458, member: 51930"] Have you tried a Ranger/Rogue mix? Really you need Thievery, Athletics/acrobatics, History, and maybe Arcana to get rid of certain traps. Dexterity and Strength, and Wisdom for noticing stuff, but also Int (history/arcana/treasure hunter), and some effort put into Cha (streetwise). Not too much, though, as he tends to get into trouble when he opens his mouth. I'd go Ranger or Rogue, just because he's so mobile, rough and tumble. Eladrin have that skill training, so that would broaden your horizons. Backgrounds are another helpful option for skills. Human is for sure an option, and things like Action Surge and Adroit Explorer are exactly the sorts of things that reflect Indie for me: Action Points = Luck, right? As for fun builds, on the CharOp boards I found a fun Swordmage build called the Feysword and Feyblade. The builds are designed to maximize teleporting, as the MC into Feypact Warlock for the Feypact PP Feytouched means doing Int damage to adjacent enemies whenever I teleport. Swordmages, especially Eladrin, teleport all the time, either due to Assault Aegis power or just from their class powers; add to that feats like Fey Death and Fey Escape, plus items, plus teleports on more than just immediate reactions. That means adding upwards of 7 or 8 damage per foe per round, plus any additional teleports multiplying that... and teleporting like a fancy pants with a sugar high. [/QUOTE]
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