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*Pathfinder & Starfinder
Fun stuff to do with illusions
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<blockquote data-quote="Erik Ravenheart" data-source="post: 6114811" data-attributes="member: 6729620"><p>Given, the most important thing in a game is the enjoyment of the players and the DM, that being said, the golden rule trumps all. Secondary to those I will say that at least with the illusion of major image, it stipulates that the illusion does not simply disappear and is obviously fake if struck. As long as the caster is concentrating on the spell, it can react to the attack and even feign blood and scent, perhaps the warmth of it's spray upon the attacker. The rules also say that the illusionist dictates how a illusion dodges and responds. Keep in mind power level in your game is my advice. A third level spell in this case, yet can't blast people like a fireball nor allow the caster to fly away. The caster must also concentrate and use up a standard action every turn except for the +3 rounds of duration after concentration is broken. I'd recommend not cheating a crafty illusionist out of his imaginary allies in this case. Not for a third level spell, which uses his main action to just be swishes away like a tissue. That being said, I don't think people can simply put their hand through an illusionary wall. Since our minds dictate reality, if they fail a save due to interacting, is it not logical that the mind tells them they feel a wall and thus that stops their force of motion? A fellow pc could always toss them through the figment of course, but the mind is powerful and I think there is a balance to have between not allowing an illusionist to Power Game, and not cheating an illusionist and make the player get fustrated and just play a Evoker next time because the DM is too strickt on what the mind is capable of believing. P.S. I encourage some other thoughts here.</p></blockquote><p></p>
[QUOTE="Erik Ravenheart, post: 6114811, member: 6729620"] Given, the most important thing in a game is the enjoyment of the players and the DM, that being said, the golden rule trumps all. Secondary to those I will say that at least with the illusion of major image, it stipulates that the illusion does not simply disappear and is obviously fake if struck. As long as the caster is concentrating on the spell, it can react to the attack and even feign blood and scent, perhaps the warmth of it's spray upon the attacker. The rules also say that the illusionist dictates how a illusion dodges and responds. Keep in mind power level in your game is my advice. A third level spell in this case, yet can't blast people like a fireball nor allow the caster to fly away. The caster must also concentrate and use up a standard action every turn except for the +3 rounds of duration after concentration is broken. I'd recommend not cheating a crafty illusionist out of his imaginary allies in this case. Not for a third level spell, which uses his main action to just be swishes away like a tissue. That being said, I don't think people can simply put their hand through an illusionary wall. Since our minds dictate reality, if they fail a save due to interacting, is it not logical that the mind tells them they feel a wall and thus that stops their force of motion? A fellow pc could always toss them through the figment of course, but the mind is powerful and I think there is a balance to have between not allowing an illusionist to Power Game, and not cheating an illusionist and make the player get fustrated and just play a Evoker next time because the DM is too strickt on what the mind is capable of believing. P.S. I encourage some other thoughts here. [/QUOTE]
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