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<blockquote data-quote="LostSoul" data-source="post: 5248492" data-attributes="member: 386"><p>I am excited about how hard the game has been so far.</p><p></p><p>I haven't done anything outside of the rules or the encounter building guidelines; all I've done is let the players choose the level of risk they are willing to face. This has resulted in death after death.</p><p></p><p>In the last session, one of the players started thinking outside of the "hack and slash" box. He was successful. I am hoping that will lead to more smart play and smart players picking up the rewards of that play.</p><p></p><p>Since he's been successful, I'm looking forward to longer-term cycles of play: as a Warlock, he needs to sacrifice sentient creatures to his Patron in order to refresh his Daily Spells (that is a house rule). How will he decide to do that, and what consequences will that bring?</p><p></p><p>I'm also really enjoying the amount of humour in the game. It's one of the big features of RPGs for me.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5248492, member: 386"] I am excited about how hard the game has been so far. I haven't done anything outside of the rules or the encounter building guidelines; all I've done is let the players choose the level of risk they are willing to face. This has resulted in death after death. In the last session, one of the players started thinking outside of the "hack and slash" box. He was successful. I am hoping that will lead to more smart play and smart players picking up the rewards of that play. Since he's been successful, I'm looking forward to longer-term cycles of play: as a Warlock, he needs to sacrifice sentient creatures to his Patron in order to refresh his Daily Spells (that is a house rule). How will he decide to do that, and what consequences will that bring? I'm also really enjoying the amount of humour in the game. It's one of the big features of RPGs for me. [/QUOTE]
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