Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fun to die in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 3740734" data-attributes="member: 537"><p>In Halo and other contemporary FPSes, death is literally just an inconvenience. You don't even have to spend 5000gp to be raised, you come back 10-30 seconds later exactly as you were (maybe missing a few of your guns, but that's it). Earlier games made you reload a save, but often you could save anywhere you wanted, so again there was no huge issue. Nor is there any levelling up: Gordon Freeman in Half-Life is Gordon Freeman, regardless of whether you've been playing 10 minutes or 10 hours, so there is no huge investment (of time and/or emotion) that can be lost. Under these circumstances, death is no barrier to fun.</p><p></p><p>I am all for this sort of death. In my last campaign, any character who died could, if the player wanted, just come back after the fight. They would be beaten up and bloodied (-1 hp), but alive. They were just "knocked out"/"mostly dead" instead of all dead, but people were too busy to check at the time.</p><p></p><p>It worked very well. At high levels, resurrection magic makes death a bit of a joke so it didn't affect game balance much. Further, in terms of risk and reward, everyone knows when you've been pwned. Just because you can get up afterwards doesn't erase the fact that you got knocked down. Thus there is exactly the same sort of excitement as associated with the risk of death (which is entirely illusory anyway, since we're talking about imaginary people in an imaginary world).</p></blockquote><p></p>
[QUOTE="hong, post: 3740734, member: 537"] In Halo and other contemporary FPSes, death is literally just an inconvenience. You don't even have to spend 5000gp to be raised, you come back 10-30 seconds later exactly as you were (maybe missing a few of your guns, but that's it). Earlier games made you reload a save, but often you could save anywhere you wanted, so again there was no huge issue. Nor is there any levelling up: Gordon Freeman in Half-Life is Gordon Freeman, regardless of whether you've been playing 10 minutes or 10 hours, so there is no huge investment (of time and/or emotion) that can be lost. Under these circumstances, death is no barrier to fun. I am all for this sort of death. In my last campaign, any character who died could, if the player wanted, just come back after the fight. They would be beaten up and bloodied (-1 hp), but alive. They were just "knocked out"/"mostly dead" instead of all dead, but people were too busy to check at the time. It worked very well. At high levels, resurrection magic makes death a bit of a joke so it didn't affect game balance much. Further, in terms of risk and reward, everyone knows when you've been pwned. Just because you can get up afterwards doesn't erase the fact that you got knocked down. Thus there is exactly the same sort of excitement as associated with the risk of death (which is entirely illusory anyway, since we're talking about imaginary people in an imaginary world). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fun to die in 4e?
Top