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Fun to Play, Boring to Read; Forked Thread: The Nature of Change
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<blockquote data-quote="Dire Bare" data-source="post: 4619686" data-attributes="member: 18182"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4619273" target="_blank"> The Nature of Change (or, Understanding Edition Wars) </a></p><p></p><p></p><p></p><p>I think this is my major problem with 4e. I think the game plays better than 3e (for me, anyways), but I've remained uncomfortable with the new edition. Partly because all of my beautiful 3e options are gone (when I play 4e at least), but I didn't hold that against 3e 6-months after release.</p><p></p><p>Most of the books are just plain boring to read. I still haven't managed to work my way completely through the Monster Manual, Martial Power, and Adventurer's Vault. And even the PHB is "forced" reading. All crunch, very little fluff.</p><p></p><p>In the past, I felt that most D&D books (from all prior editions) were fun to read through regardless if you ended up running the module or using the prestige class presented. I have a pretty healthy collection of D&D and d20 books stretching back to BECMI days, and I enjoy just picking them up and going through them again. Perhaps it is partly nostalgia, as many of the 1st edition books aren't terribly fluffy either.</p><p></p><p>But despite the fact I love the new rules, the new cosmology and "world", and even the graphic layout of the book series, I'm still on the fence between 4e and Pathfinder/3e as my "main" game that I use for my own campaigns.</p><p></p><p>I seriously wonder, if I keep my subscription to D&DI going, why do I even need to purchase books that are 99% crunch like the Monster Manuals, Adventurer's Vaults, and the Power Source books??? There is more reason to hold onto the DMG, Manual of the Planes, Draconomicon, and Open Grave . . . they have much more fluff (but still, sadly, not enough for me).</p><p></p><p>WotC . . . if you want to solidly sell me (and, presumbly, those like me) on 4e . . . make the damn books interesting to read, own, and treasure again!!!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 4619686, member: 18182"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4619273] The Nature of Change (or, Understanding Edition Wars) [/url] I think this is my major problem with 4e. I think the game plays better than 3e (for me, anyways), but I've remained uncomfortable with the new edition. Partly because all of my beautiful 3e options are gone (when I play 4e at least), but I didn't hold that against 3e 6-months after release. Most of the books are just plain boring to read. I still haven't managed to work my way completely through the Monster Manual, Martial Power, and Adventurer's Vault. And even the PHB is "forced" reading. All crunch, very little fluff. In the past, I felt that most D&D books (from all prior editions) were fun to read through regardless if you ended up running the module or using the prestige class presented. I have a pretty healthy collection of D&D and d20 books stretching back to BECMI days, and I enjoy just picking them up and going through them again. Perhaps it is partly nostalgia, as many of the 1st edition books aren't terribly fluffy either. But despite the fact I love the new rules, the new cosmology and "world", and even the graphic layout of the book series, I'm still on the fence between 4e and Pathfinder/3e as my "main" game that I use for my own campaigns. I seriously wonder, if I keep my subscription to D&DI going, why do I even need to purchase books that are 99% crunch like the Monster Manuals, Adventurer's Vaults, and the Power Source books??? There is more reason to hold onto the DMG, Manual of the Planes, Draconomicon, and Open Grave . . . they have much more fluff (but still, sadly, not enough for me). WotC . . . if you want to solidly sell me (and, presumbly, those like me) on 4e . . . make the damn books interesting to read, own, and treasure again!!! [/QUOTE]
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