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<blockquote data-quote="Shades of Green" data-source="post: 5223514" data-attributes="member: 3297"><p>Shadowrun has tons of flavor, loads of in-setting flavor-text, excellent writing, a highly detailed and uber-cool world and a huge amount of plot hooks. But, on the other hand, I find its mechanics - especially combat-related - quite cumbersome and complicated. It has too many rolls per attack AND each of them is done with a dice-pool which could get up into 8+ dice when skilled combatants are involved. And then most combat rolls are opposed, which, in combination with the dice-pool mechanics, makes probabilities extremely difficult to gouge. Shadowrun 4th edition made things a lot easier, but combat still feels cumbersome, especially when a large number of mooks is concerned.</p><p></p><p>Earthdawn has a lot of flavor and originality and a well-designed setting high-fantasy setting, but I don't like its mechanics; while (unlike Shadowrun) I haven't tried it in actual play, its dice-step-table mechanics seem quite cumbersome to use.</p><p></p><p>Paranoia is downright cool and funny to read; its mechanics also look great (though a bit too random IMHO), but I can't find myself in the right mood to run it.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5223514, member: 3297"] Shadowrun has tons of flavor, loads of in-setting flavor-text, excellent writing, a highly detailed and uber-cool world and a huge amount of plot hooks. But, on the other hand, I find its mechanics - especially combat-related - quite cumbersome and complicated. It has too many rolls per attack AND each of them is done with a dice-pool which could get up into 8+ dice when skilled combatants are involved. And then most combat rolls are opposed, which, in combination with the dice-pool mechanics, makes probabilities extremely difficult to gouge. Shadowrun 4th edition made things a lot easier, but combat still feels cumbersome, especially when a large number of mooks is concerned. Earthdawn has a lot of flavor and originality and a well-designed setting high-fantasy setting, but I don't like its mechanics; while (unlike Shadowrun) I haven't tried it in actual play, its dice-step-table mechanics seem quite cumbersome to use. Paranoia is downright cool and funny to read; its mechanics also look great (though a bit too random IMHO), but I can't find myself in the right mood to run it. [/QUOTE]
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