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General Tabletop Discussion
*TTRPGs General
Fun vs balance [poll]
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<blockquote data-quote="Bacon Bits" data-source="post: 9028068" data-attributes="member: 6777737"><p>When I was younger, I would've voted, "Balance is the most important. Fun has to be done within that balanced window." I still think this is probably true for new players to a game or new players to a table. I didn't have confidence in the game and didn't have experience running it, and I bought into the 3e culture of the day. It was also coming out of AD&D, which was so arcane and inscrutable in its design that it wasn't possible to get a feel for the system at all, and also still carried a pretty heavy DM vs PC culture from the 80s.</p><p></p><p>As I grew older, I changed to, "Balance is important, but occasionally override rules to allow more fun." I was much more willing to step outside the safety of balance and less concerned about being overshadowed at the table.</p><p></p><p>Now I'm pretty solidly at "Override the rules for fun, unless it's obviously game-breaking." I'm interested in the rules, and I like to know them, but now I just treat them more like a strong suggestion for what to do.</p><p></p><p>I think part of that change was my maturity, part of the change was getting more experience with more TTRPGs, and part of it was genuinely being good friends with my game table. I don't care nearly as much if my character is overshadowed at the table anymore. If I want, I can play something OP. I just don't enjoy that much anymore. I sometimes play with some people who are pretty obnoxious power gamers. It's a boring way to play the game to me, but they like rolling big numbers. The one thing it has taught me is that combat DPS characters are hard to break outside of some really narrow situations. You can always adjust NPCs on the fly. At the same time, highly versatile spellcasters are basically impossible to beat. Fortunately, my group likes to hit things with a big stick.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9028068, member: 6777737"] When I was younger, I would've voted, "Balance is the most important. Fun has to be done within that balanced window." I still think this is probably true for new players to a game or new players to a table. I didn't have confidence in the game and didn't have experience running it, and I bought into the 3e culture of the day. It was also coming out of AD&D, which was so arcane and inscrutable in its design that it wasn't possible to get a feel for the system at all, and also still carried a pretty heavy DM vs PC culture from the 80s. As I grew older, I changed to, "Balance is important, but occasionally override rules to allow more fun." I was much more willing to step outside the safety of balance and less concerned about being overshadowed at the table. Now I'm pretty solidly at "Override the rules for fun, unless it's obviously game-breaking." I'm interested in the rules, and I like to know them, but now I just treat them more like a strong suggestion for what to do. I think part of that change was my maturity, part of the change was getting more experience with more TTRPGs, and part of it was genuinely being good friends with my game table. I don't care nearly as much if my character is overshadowed at the table anymore. If I want, I can play something OP. I just don't enjoy that much anymore. I sometimes play with some people who are pretty obnoxious power gamers. It's a boring way to play the game to me, but they like rolling big numbers. The one thing it has taught me is that combat DPS characters are hard to break outside of some really narrow situations. You can always adjust NPCs on the fly. At the same time, highly versatile spellcasters are basically impossible to beat. Fortunately, my group likes to hit things with a big stick. [/QUOTE]
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