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General Tabletop Discussion
*TTRPGs General
Fun vs balance [poll]
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<blockquote data-quote="R_J_K75" data-source="post: 9029409" data-attributes="member: 6921294"><p>I chose "Balance is important, but occasionally override rules to allow more fun". In theory I always thought that game balance, playing by the rules is important so that everyone at the table knows what to expect, even if this doesn't always happen. I know this isn't a character/class ability example, but I was DMing and a player who it was their first game ever came up with a pretty clever idea. The party was on a small ship being chased by some threat or another, IDR what. They had a potion of speed and asked me if it would work if they poured it on the deck would it increase the ships speed? As implausible as it was based on the rules, I allowed it, the ship hit warp factor 10 and they escaped. Everyone playing had fun, but this something I would use sparingly and only if a player proposed the idea. I might rarely allow a player to attempt to use class feature above their level with the caveat that if the attempt fails there may be serious even fatal consequences. Even then I'd probably limit this to once per level for each player.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9029409, member: 6921294"] I chose "Balance is important, but occasionally override rules to allow more fun". In theory I always thought that game balance, playing by the rules is important so that everyone at the table knows what to expect, even if this doesn't always happen. I know this isn't a character/class ability example, but I was DMing and a player who it was their first game ever came up with a pretty clever idea. The party was on a small ship being chased by some threat or another, IDR what. They had a potion of speed and asked me if it would work if they poured it on the deck would it increase the ships speed? As implausible as it was based on the rules, I allowed it, the ship hit warp factor 10 and they escaped. Everyone playing had fun, but this something I would use sparingly and only if a player proposed the idea. I might rarely allow a player to attempt to use class feature above their level with the caveat that if the attempt fails there may be serious even fatal consequences. Even then I'd probably limit this to once per level for each player. [/QUOTE]
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Fun vs balance [poll]
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