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Fun vs balance [poll]
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<blockquote data-quote="aramis erak" data-source="post: 9038680" data-attributes="member: 6779310"><p>That's playstyle dependent. Remember, some of us treat some RPGs as barely more than boardgames. (in my case, D&D OE, AD&D 1E/2E, D&D 3E and 5E are treated as miniatures combat games with explication of why the fight happens.)</p><p>In a purely combat focused campaign, the balance portion not only is possible, it's practical and useful. </p><p></p><p>I'm one of those who likes at least a bit of balance on the power curve for PCs.</p><p>I also like rules that make the core competencies take about the same level of table-time to resolve across archetypes, when there are such.</p><p>I'm less picky about balanced encounters, but I like it when they work (and for me, D&D 5E's work rather well, but a poorly explicated in the rules. Note also, many mistake a deadly encounter level for a "This should TPK" - it's not that, it's someone on the PC side should be very close to or actually making death saves...).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9038680, member: 6779310"] That's playstyle dependent. Remember, some of us treat some RPGs as barely more than boardgames. (in my case, D&D OE, AD&D 1E/2E, D&D 3E and 5E are treated as miniatures combat games with explication of why the fight happens.) In a purely combat focused campaign, the balance portion not only is possible, it's practical and useful. I'm one of those who likes at least a bit of balance on the power curve for PCs. I also like rules that make the core competencies take about the same level of table-time to resolve across archetypes, when there are such. I'm less picky about balanced encounters, but I like it when they work (and for me, D&D 5E's work rather well, but a poorly explicated in the rules. Note also, many mistake a deadly encounter level for a "This should TPK" - it's not that, it's someone on the PC side should be very close to or actually making death saves...). [/QUOTE]
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