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Fun vs. Reality: a false dichotomy?
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<blockquote data-quote="Diamond Cross" data-source="post: 5464768" data-attributes="member: 51024"><p>Except that at least D&D comes from initially being a strategy war game.</p><p></p><p>But I guess I don't fit the mold because I've never really been into fantasy novels.</p><p></p><p>I've usually found them really dry reading. Especially when they start getting into the super ultra fine details of the world.</p><p></p><p>However, I much prefer them visually though. Such as I did enjoy the series <em>Legend Of The Seeker</em>, for example.</p><p></p><p>And besides, talking about making games more real does take a lot of the fun out of the game anyway. Because if you wanted realism in games, there wouldn't be anything like Orcs, Goblins, Kobolds, Unicorns, Dragons, and Magic Missile, so on and so forth. It's always fun to see a Fighter in Full Plate jump into the arms of a Wizard at the sight of a Rust Monster. You can't have that when you have realism.</p><p></p><p>Because if you had realism the Wizard would just be a stage magician and the Fighter would be the laughing stock of the entire unit for the Rust Monster would just be paper mache' and a steel skeleton. For years the fighter would be getting "Do you remember the time you got scared at the sight of a fake monster? Good times." if there was realism in the game.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5464768, member: 51024"] Except that at least D&D comes from initially being a strategy war game. But I guess I don't fit the mold because I've never really been into fantasy novels. I've usually found them really dry reading. Especially when they start getting into the super ultra fine details of the world. However, I much prefer them visually though. Such as I did enjoy the series [I]Legend Of The Seeker[/I], for example. And besides, talking about making games more real does take a lot of the fun out of the game anyway. Because if you wanted realism in games, there wouldn't be anything like Orcs, Goblins, Kobolds, Unicorns, Dragons, and Magic Missile, so on and so forth. It's always fun to see a Fighter in Full Plate jump into the arms of a Wizard at the sight of a Rust Monster. You can't have that when you have realism. Because if you had realism the Wizard would just be a stage magician and the Fighter would be the laughing stock of the entire unit for the Rust Monster would just be paper mache' and a steel skeleton. For years the fighter would be getting "Do you remember the time you got scared at the sight of a fake monster? Good times." if there was realism in the game. [/QUOTE]
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