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<blockquote data-quote="cignus_pfaccari" data-source="post: 2152313" data-attributes="member: 14557"><p>The main reason I like having high ranks in all those skills is that terrain stops being something to worry about, and instead becomes something to take advantage of.</p><p></p><p>As an example, in a recent combat, my Blade Dancer* was standing on a 15' high house, with a giant in the street, next to a 45' high building. What I was going to do, until the giant was teleported, was to leap across, smack the giant upside the head (using Spring Attack), bounce off the other building, and back onto the first roof (an alternate strategy would've been to crash through a window in the building). My Tumble modifier is around +50, so the DM ruled I could do it, but the giant was teleported away before I could start beating on it. Instead, I wound up effortlessly leaping across a 20' street to smack the derro sniper who so foolishly teleported within my movement radius; if I'd rolled better, and the druid'd remembered to have his bear climb the wall, said sniper'd've been bear chow.</p><p></p><p>Brad</p><p></p><p>* - Variant of the OA class, which the DM and I came up with. Jettisons the silly spellcasting requirement and makes it much more about movement.</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 2152313, member: 14557"] The main reason I like having high ranks in all those skills is that terrain stops being something to worry about, and instead becomes something to take advantage of. As an example, in a recent combat, my Blade Dancer* was standing on a 15' high house, with a giant in the street, next to a 45' high building. What I was going to do, until the giant was teleported, was to leap across, smack the giant upside the head (using Spring Attack), bounce off the other building, and back onto the first roof (an alternate strategy would've been to crash through a window in the building). My Tumble modifier is around +50, so the DM ruled I could do it, but the giant was teleported away before I could start beating on it. Instead, I wound up effortlessly leaping across a 20' street to smack the derro sniper who so foolishly teleported within my movement radius; if I'd rolled better, and the druid'd remembered to have his bear climb the wall, said sniper'd've been bear chow. Brad * - Variant of the OA class, which the DM and I came up with. Jettisons the silly spellcasting requirement and makes it much more about movement. [/QUOTE]
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