Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fun With Darkness!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6376961" data-attributes="member: 2525"><p><strong>Darkness </strong>causes either blindness (if you have normal vision) or dim light (if you have darkvision). </p><p></p><p><strong>Blindness</strong> causes automatic failure on any ability check depending on sight, disadvantage on your attacks, and advantage on any attacks against you.</p><p></p><p><strong>Dim light</strong> is classified as Light Obscurity, so creatures with darkvision have disadvantage on Wisdom (Perception) checks to see a person/creature in darkness (dim light: which is what darkness is to someone with darkvision).</p><p></p><p><strong>The Darkness spell</strong> is a 15 foot radius sphere from a spot, or from an object you cast it on. It lasts for up to 10 minutes (concentration). Even creatures with darkvision cannot see in magical darkness, and are effectively blind in it or trying to see into it. If cast on an object you can move it by moving the object, and you can block the darkness by completely covering the object. It's a second level spell for many spell-casting classes, and Drow who are 5th level can also cast it once a day.</p><p></p><p>Warlocks can get two invocations that are relevant to this discussion:</p><p></p><p>1) <strong>Devil's Sight</strong>: You can see normally in ordinary and also magical darkness, to a range of 120 feet.</p><p></p><p>2) <strong>One with the Shadows</strong> (5th level req): When in dim light or darkness, you can use an action to become invisible until you move or take an action or reaction.</p><p></p><p>They can also cast Darkness as a second level spell, starting at 3rd level.</p><p></p><p>There is at least one feat that's relevant as well to this discussion:</p><p></p><p><strong>Skulker </strong>(req Dex 13): You can hide in lightly obscured areas; When hidden, missing with a ranged attack doesn't reveal your position; dim light doesn't impose disadvantage on your Wisdom (Perception) checks that depend on sight.</p><p></p><p><strong>Effect of attacking or being attacked when you're unseen</strong>: </p><p></p><p>Attacking a target you cannot see imposes disadvantage on your attack. If you also do not know where that target is (because for example you cannot hear them either, or they are hidden and have not made an attack that gave away their position) you have to guess their location, and a wrong guess is an automatic miss.</p><p></p><p>Attacking a target that cannot see you grants you advantage on your attacks. Once you attack in this way, you give away your location (though the target may still be unable to see you).</p><p></p><p><strong>Fun With Darkness</strong>:</p><p></p><p>First up, the combination of that Warlock Devil's Sight ability and the Darkness spell is pretty darn powerful. You can see out of it as if it were bright as day, but everybody else is unable to see you at all (and blind when in it). So all your attacks will be at advantage, and all attacks against you will be at disadvantage. </p><p></p><p>You could also hide in it, which would cause creatures to guess at your location (this might work well with the Rogue's Cunning Action, which allows a hide check as a bonus action).</p><p></p><p>Seems like a Warlock 3/Rogue 2 is the start to a powerful combination.</p><p></p><p>In ordinary darkness, the Skulker feat is pretty sweet. You can hide in dim light from creatures with normal vision, and in darkness from creatures with darkvision. A rogue with cunning action could make a ranged attack from hiding (advantage), take a step into another area of darkness, and hide again as a bonus action. Attacks against the rogue would be at disadvantage (if you can even figure out where to attack), and the rogues attacks the next round would again start with advantage. This of course assumes the rogue can see their target as well - if the target is in dim light they can perceive them normally (Skulker feat) but if the target is in darkness the rogue will need darkvision (but can see normally into that darkness with darkvision, without the normal disadvantage to perception checks, thanks to the Skulker feat). </p><p></p><p>What other combinations and tactics can people come up with using darkness, or what flaws do people see in the ones I've mentioned? Seems like a Warlock 3/Rogue 2 is the start to a powerful combination</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6376961, member: 2525"] [B]Darkness [/B]causes either blindness (if you have normal vision) or dim light (if you have darkvision). [B]Blindness[/B] causes automatic failure on any ability check depending on sight, disadvantage on your attacks, and advantage on any attacks against you. [B]Dim light[/B] is classified as Light Obscurity, so creatures with darkvision have disadvantage on Wisdom (Perception) checks to see a person/creature in darkness (dim light: which is what darkness is to someone with darkvision). [B]The Darkness spell[/B] is a 15 foot radius sphere from a spot, or from an object you cast it on. It lasts for up to 10 minutes (concentration). Even creatures with darkvision cannot see in magical darkness, and are effectively blind in it or trying to see into it. If cast on an object you can move it by moving the object, and you can block the darkness by completely covering the object. It's a second level spell for many spell-casting classes, and Drow who are 5th level can also cast it once a day. Warlocks can get two invocations that are relevant to this discussion: 1) [B]Devil's Sight[/B]: You can see normally in ordinary and also magical darkness, to a range of 120 feet. 2) [B]One with the Shadows[/B] (5th level req): When in dim light or darkness, you can use an action to become invisible until you move or take an action or reaction. They can also cast Darkness as a second level spell, starting at 3rd level. There is at least one feat that's relevant as well to this discussion: [B]Skulker [/B](req Dex 13): You can hide in lightly obscured areas; When hidden, missing with a ranged attack doesn't reveal your position; dim light doesn't impose disadvantage on your Wisdom (Perception) checks that depend on sight. [B]Effect of attacking or being attacked when you're unseen[/B]: Attacking a target you cannot see imposes disadvantage on your attack. If you also do not know where that target is (because for example you cannot hear them either, or they are hidden and have not made an attack that gave away their position) you have to guess their location, and a wrong guess is an automatic miss. Attacking a target that cannot see you grants you advantage on your attacks. Once you attack in this way, you give away your location (though the target may still be unable to see you). [B]Fun With Darkness[/B]: First up, the combination of that Warlock Devil's Sight ability and the Darkness spell is pretty darn powerful. You can see out of it as if it were bright as day, but everybody else is unable to see you at all (and blind when in it). So all your attacks will be at advantage, and all attacks against you will be at disadvantage. You could also hide in it, which would cause creatures to guess at your location (this might work well with the Rogue's Cunning Action, which allows a hide check as a bonus action). Seems like a Warlock 3/Rogue 2 is the start to a powerful combination. In ordinary darkness, the Skulker feat is pretty sweet. You can hide in dim light from creatures with normal vision, and in darkness from creatures with darkvision. A rogue with cunning action could make a ranged attack from hiding (advantage), take a step into another area of darkness, and hide again as a bonus action. Attacks against the rogue would be at disadvantage (if you can even figure out where to attack), and the rogues attacks the next round would again start with advantage. This of course assumes the rogue can see their target as well - if the target is in dim light they can perceive them normally (Skulker feat) but if the target is in darkness the rogue will need darkvision (but can see normally into that darkness with darkvision, without the normal disadvantage to perception checks, thanks to the Skulker feat). What other combinations and tactics can people come up with using darkness, or what flaws do people see in the ones I've mentioned? Seems like a Warlock 3/Rogue 2 is the start to a powerful combination [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fun With Darkness!
Top