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<blockquote data-quote="Juriel" data-source="post: 6377023" data-attributes="member: 68368"><p>Since Darkness is a concentration spell, you might want to start with one level of Fighter (for Con save prof). Or I guess you could burn a variant Human starting feat on Warcaster.</p><p></p><p>Your major decision point is whether to take any Rogue levels, really. Because while just 2 Rogue levels gets you bonus action hide (so AoEs truly become the only way to hit you), but when you're at that point, you're way behind in spells already, and might as well keep going, for stacking up that Sneak Attack damage (yes, requires you to use a regular weapon, so no Eldritch Blasting).</p><p></p><p> Especially because you don't get more Warlock spell slots before the 11th level! While if you keep going up Rogue, hitting Arcane Trickster gets you extra 2nd level spells at 7th Rogue level already, to cast more Darkness with (which are daily, yes, but they're like an extra bonus on top of the Sneak Attack).</p><p></p><p>Or, to take another approach, what if you instead upped your Fighter levels, and picked up the otherwise unimpressive Eldritch Knight? Extra spell slots, and beginning at 7th Fighter level, you can make a bonus action melee attack when you cast a cantrip. Not as damaging as the Rogue approach, but works even out of Darkness, and leads to more feats/stats and extra attacks in general.</p><p></p><p>Or, hell, go for Paladin levels (if you have the Strength for it). That gets you more spell slots and faster than AT or EK, gives you healing, gets you a save aura (can render your Con saves automatic, basically), lets you burn your slots on smites.</p><p></p><p>It's a build I am very intrigued by, but I don't know if it might be too boring/gimmicky for the rest of the party/GM...</p></blockquote><p></p>
[QUOTE="Juriel, post: 6377023, member: 68368"] Since Darkness is a concentration spell, you might want to start with one level of Fighter (for Con save prof). Or I guess you could burn a variant Human starting feat on Warcaster. Your major decision point is whether to take any Rogue levels, really. Because while just 2 Rogue levels gets you bonus action hide (so AoEs truly become the only way to hit you), but when you're at that point, you're way behind in spells already, and might as well keep going, for stacking up that Sneak Attack damage (yes, requires you to use a regular weapon, so no Eldritch Blasting). Especially because you don't get more Warlock spell slots before the 11th level! While if you keep going up Rogue, hitting Arcane Trickster gets you extra 2nd level spells at 7th Rogue level already, to cast more Darkness with (which are daily, yes, but they're like an extra bonus on top of the Sneak Attack). Or, to take another approach, what if you instead upped your Fighter levels, and picked up the otherwise unimpressive Eldritch Knight? Extra spell slots, and beginning at 7th Fighter level, you can make a bonus action melee attack when you cast a cantrip. Not as damaging as the Rogue approach, but works even out of Darkness, and leads to more feats/stats and extra attacks in general. Or, hell, go for Paladin levels (if you have the Strength for it). That gets you more spell slots and faster than AT or EK, gives you healing, gets you a save aura (can render your Con saves automatic, basically), lets you burn your slots on smites. It's a build I am very intrigued by, but I don't know if it might be too boring/gimmicky for the rest of the party/GM... [/QUOTE]
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