Fun with Diplomacy

BlackMoria said:
<snip>
Sometimes it turns out quite well.

Sometime it turns out like Bruce Willis's character in the Fifth Element 'negotiating' with the mangalores on the bridge of the cruise ship.... :D

"BLAM!"
"Anybody else want to negotiate?
Wh-where did he learn to n-negotiate like that?
(President Lindberg, looking at General Munro) I wonder."
 

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Jürgen Hubert said:
Surely I am not the only person on these boards with a Pyramid subscription?
Nope. I have one.

Yup.
1) It ended with a total party kill and a benificial situation for the sender.
2) It ended with the dwarf becoming king. Twice. Ahem.
 


Our first 3e campaign - which went up to level 30 - became increasingly political the higher our level went. Our epic sessions usually consisted of one (albeit big and long) fight and the rest was talk.

By the time, my bladesinger was more or less the Toril-wide head of bladesingers, and, since the Queen was missing, nominally the acting ruler of all goodly elves on Toril. Of course, he didn't actually do the job, since he had more pressing matters - like saving the world, you know how it is in high-level campaigns - so he instead let the council of elders rule, but being able to introduce oneself as the acting leader of a whole race, with Evermeets resources at his disposal, helped in negotiations immensely. And of course he was a very capable combatant, which is always good in diplomacy (people want to listen to you, because the alternative - fighting - doesn't hold too much appeal)

The half-elf druid was, beyond being one of the most powerful of his kind, if not the most powerful, one of the leaders of the Verdant Lords, so he could call on the support of most nature churches and druid circles if he needed to.

The Wizard, finally, was the leader of his own mage guild, nominal ruler of a town (which was, if I remember correctly, a city by that time, since he put considerable resources and time into that city and guild).


Still, the three of us had many a hard time negotiating with this nation or that faction (who often had similar, or even more impressive power at their disposal) and it was great fun.



Of course, you need a decent DM for that sort of game (but luckily, ours was the best).


As I said, it can work well on high and epic levels, not just on lower ones.
 




Jürgen Hubert said:
After reading the recent excellent Pyramid article on medieval diplomacy, I was wondering...

For those of us without subscriptions of Pyramid, can you please discuss the highlights or themes of the article?
 

The Grumpy Celt said:
For those of us without subscriptions of Pyramid, can you please discuss the highlights or themes of the article?

- It explains what kind of people rulers send on what kind of diplomatic missions (minor nobles? clergy? relatives? It all depends on how important the message is - and who among them the ruler will consider trustworthy...)

- It explains "letters of credence" - the letters diplomats must take with them to establish their identity, their general mission, and their authority in the negotiations.

- It explains what rights diplomats have while on a mission - they didn't have the full-fledged diplomatic immunity of today, but they were under the protection of the lord of the lands they were traveling through.

- It explains what happens when diplomats arrive at their destination - usually a lengthy affair where they were expected to interact with the local social scene for the duration and participate in festivities.

- It explains that there was no such thing as "permanent diplomats" in medieval times - instead, all diplomacy was occasional.


And plenty more details. Imagine the following scenario: One of the PCs marries into the local nobility. However, instead of tending to his new lands, fighting off Random Monsters and digging up treasure in his territory, his new ruler and relative sends him off to neighboring kingdoms on diplomatic missions - because of his relative "outsider" status, he doesn't have the baggage from more "established" family lines who would twist these missions to their own advantage...
 

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