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fun with Dragonlances' proto-creature template
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<blockquote data-quote="Wolf72" data-source="post: 2292837" data-attributes="member: 265"><p>[I don't think I violated any copyrights, if so let me know what I need to change and I'll hop to it -- wolf]</p><p></p><p>Not so long ago a powerful wizard sought to channel the powers of primal creation. He sought to empower some captive orcs with this energy -- his plan worked, kind of. While his creations did become physically more powerful, their mental attributes suffered. Overall his experiment was a success and he began to produce more of these dimwitted (more than normal) orcs to act as shock troops.</p><p></p><p><strong>Battle Orcs</strong>, Orc warrior proto-creature</p><p>[code]</p><p>Medium Humanoid</p><p></p><p>Hit Dice: 1d8+4 (9 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>Armor Class: 15 (+3 nat, +1 padded armor, +1 light wooden shield)</p><p>Base Attack/Grapple: +1/+5</p><p>Attack: Club +5 1d6+4</p><p>Full Attack: +5 club</p><p>Space/Reach: 5ft/5ft</p><p>Special Attacks: Rage 1/day (+4 str, +4 con, +2 Will, -2 AC, 5 rnds)</p><p>Special Qualities: Darkvision 60 ft, Instability, Light sensitivity, Madness</p><p>Saves: Fort +3, Refl +0, Will –1 </p><p>Abilities: Str 18 (+4), Dex 10, Con 12 (+1), Int 6 (-2), Wis 8 (-1), Cha 4 (-3) </p><p>Skills: Spot +3</p><p>Feats: Toughness </p><p>Environment: Any land</p><p>Organization: Gang (2-5)</p><p>Challenge Rating: 1</p><p>Advancement: By Character Class (fav class: none)</p><p>Alignment: Usually Chaotic Evil</p><p>[/code]</p><p></p><p>instability: at -10 hp (death), battle orcs dissolve into a gooey proto-plasmic mess ... all of their items/equipment/gear are unharmed</p><p></p><p>madness: after taking dmg Battle orcs must make a Will (DC 15) or fly into a rage, provided they have not used up that ability.</p><p></p><p>favored class: none, Battle orcs do not have a favored class, but their rage ability stacks with any barbarian class levels.</p><p></p><p>Battle Orcs have the following stat adjustments:</p><p>str +8, con +2, int -4, wis -2, cha -6</p><p></p><p>CR: I put this at one, but I think 1/2 might be justified as well</p></blockquote><p></p>
[QUOTE="Wolf72, post: 2292837, member: 265"] [I don't think I violated any copyrights, if so let me know what I need to change and I'll hop to it -- wolf] Not so long ago a powerful wizard sought to channel the powers of primal creation. He sought to empower some captive orcs with this energy -- his plan worked, kind of. While his creations did become physically more powerful, their mental attributes suffered. Overall his experiment was a success and he began to produce more of these dimwitted (more than normal) orcs to act as shock troops. [b]Battle Orcs[/b], Orc warrior proto-creature [code] Medium Humanoid Hit Dice: 1d8+4 (9 hp) Initiative: +0 Speed: 30 ft Armor Class: 15 (+3 nat, +1 padded armor, +1 light wooden shield) Base Attack/Grapple: +1/+5 Attack: Club +5 1d6+4 Full Attack: +5 club Space/Reach: 5ft/5ft Special Attacks: Rage 1/day (+4 str, +4 con, +2 Will, -2 AC, 5 rnds) Special Qualities: Darkvision 60 ft, Instability, Light sensitivity, Madness Saves: Fort +3, Refl +0, Will –1 Abilities: Str 18 (+4), Dex 10, Con 12 (+1), Int 6 (-2), Wis 8 (-1), Cha 4 (-3) Skills: Spot +3 Feats: Toughness Environment: Any land Organization: Gang (2-5) Challenge Rating: 1 Advancement: By Character Class (fav class: none) Alignment: Usually Chaotic Evil [/code] instability: at -10 hp (death), battle orcs dissolve into a gooey proto-plasmic mess ... all of their items/equipment/gear are unharmed madness: after taking dmg Battle orcs must make a Will (DC 15) or fly into a rage, provided they have not used up that ability. favored class: none, Battle orcs do not have a favored class, but their rage ability stacks with any barbarian class levels. Battle Orcs have the following stat adjustments: str +8, con +2, int -4, wis -2, cha -6 CR: I put this at one, but I think 1/2 might be justified as well [/QUOTE]
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