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Fun with forced movement?
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<blockquote data-quote="D'karr" data-source="post: 6011908" data-attributes="member: 336"><p>I ran a one-shot Eberron game where the characters ended up having a combat on top of the Lightning Rail. I knew I wanted people shoved off the top by all these push/slide/pull powers so I "cheated".</p><p></p><p>When anything shoved someone off the train the target would get a save. If they saved, the fell prone at the edge. If they failed they took xd10 damage as they 'slammed" on the side hanging on for dear life. To get back on they needed to succeed on a move action Athletics check DC (x). Minions never got to hang off the side, which was also a side-effect I wanted. One of the weak players hanging off the side took 3 attempts and an assist to get back on. At one time I considered giving them ongoing lightning damage as they hung to the side but opted against it at the time. </p><p></p><p></p><p></p><p>-</p></blockquote><p></p>
[QUOTE="D'karr, post: 6011908, member: 336"] I ran a one-shot Eberron game where the characters ended up having a combat on top of the Lightning Rail. I knew I wanted people shoved off the top by all these push/slide/pull powers so I "cheated". When anything shoved someone off the train the target would get a save. If they saved, the fell prone at the edge. If they failed they took xd10 damage as they 'slammed" on the side hanging on for dear life. To get back on they needed to succeed on a move action Athletics check DC (x). Minions never got to hang off the side, which was also a side-effect I wanted. One of the weak players hanging off the side took 3 attempts and an assist to get back on. At one time I considered giving them ongoing lightning damage as they hung to the side but opted against it at the time. - [/QUOTE]
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Fun with forced movement?
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