Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fun with Glyphs of Warding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pjack" data-source="post: 7067184" data-attributes="member: 8641"><p>I'm picking new spells for my abjuration wizard, and I'm realizing that there's a lot of non-attack spells you can store in a Glyph of Warding. It's basically an expensive spell scroll you can't move, that only holds spells that affect a single creature or an area, and the spells don't require concentration. So it's pretty limited, but there are still some creative uses if you're willing to blow the 200 gp cost for each casting. For instance:</p><p></p><p>* If you have a semi-permanent home base, you can put a Teleportation Circle in a Glyph of Warding, activated with a password. Whenever you need to go from your home to another teleportation circle, you can activate it, and you'll still have your 5th level spell slot for the day.</p><p></p><p>* Just before you take a long rest in preparation for a day of fighting, you can store Darkvision, Water Breathing, or Mage Armor in a Glyph of Warding. You can activate all the glyphs the next day, getting the benefit of those spells (all of which last 8 hours) without having to expend that day's spell slots.</p><p></p><p>* If you have the chance to take an hour (or more) in a dungeon to cast Glyph of Warding, and you anticipate being in combat as soon as you're done, you can fill each glyph with Protection from Elements, Stoneskin, Invisibility, Fly, or some other helpful spell that lasts a few minutes to an hour and usually requires concentration. You're blowing a 3rd level slot (at least) for each casting, but it might be worth it to avoid concentration checks (and to have multiple buffs going at once).</p><p></p><p>* If you have an hour to prepare in a dungeon, and you think you can lure the right kind of creature into the glyph, then you can fill the glyph with either Magic Circle or Banishment. For Banishment, the affected creature gets a save; but if an extraplanar creature fails that save, they're gone for good (since the spell lasts for the full minute with no concentration needed). An inverted Magic Circle is even stronger; it works on more creature types, and there's no save! In addition to trying to use glyphs in a dungeon (always a risky proposition), you can also use them to fortify your wizard's personal stronghold. (Especially if you're worried about rival wizards sending demons your way.)</p><p></p><p>Any other combos I'm missing? I'm mostly interested in PHB-only spells, up through level 6, since my wizard is just level 10 and I generally only play Adventurers League.</p></blockquote><p></p>
[QUOTE="Pjack, post: 7067184, member: 8641"] I'm picking new spells for my abjuration wizard, and I'm realizing that there's a lot of non-attack spells you can store in a Glyph of Warding. It's basically an expensive spell scroll you can't move, that only holds spells that affect a single creature or an area, and the spells don't require concentration. So it's pretty limited, but there are still some creative uses if you're willing to blow the 200 gp cost for each casting. For instance: * If you have a semi-permanent home base, you can put a Teleportation Circle in a Glyph of Warding, activated with a password. Whenever you need to go from your home to another teleportation circle, you can activate it, and you'll still have your 5th level spell slot for the day. * Just before you take a long rest in preparation for a day of fighting, you can store Darkvision, Water Breathing, or Mage Armor in a Glyph of Warding. You can activate all the glyphs the next day, getting the benefit of those spells (all of which last 8 hours) without having to expend that day's spell slots. * If you have the chance to take an hour (or more) in a dungeon to cast Glyph of Warding, and you anticipate being in combat as soon as you're done, you can fill each glyph with Protection from Elements, Stoneskin, Invisibility, Fly, or some other helpful spell that lasts a few minutes to an hour and usually requires concentration. You're blowing a 3rd level slot (at least) for each casting, but it might be worth it to avoid concentration checks (and to have multiple buffs going at once). * If you have an hour to prepare in a dungeon, and you think you can lure the right kind of creature into the glyph, then you can fill the glyph with either Magic Circle or Banishment. For Banishment, the affected creature gets a save; but if an extraplanar creature fails that save, they're gone for good (since the spell lasts for the full minute with no concentration needed). An inverted Magic Circle is even stronger; it works on more creature types, and there's no save! In addition to trying to use glyphs in a dungeon (always a risky proposition), you can also use them to fortify your wizard's personal stronghold. (Especially if you're worried about rival wizards sending demons your way.) Any other combos I'm missing? I'm mostly interested in PHB-only spells, up through level 6, since my wizard is just level 10 and I generally only play Adventurers League. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fun with Glyphs of Warding
Top